Ever since Microsoft shared more details about the Xbox One X, there’s been much discussion about the differences between graphics on the console versus that of PS4 Pro. After all, optimization and graphical enhancements depend on a number of factors like studio resources, the game in question and what have you.
BetaDwarf CEO Steffen Kabbelgaard, who’s company has worked on Minion Masters: Forced To Duel, believes that such graphical differences will likely manifest in bigger, triple-A style titles as opposed to smaller games.
When asked about the differences between the Xbox One X and PS4 Pro – especially as the former boasts a better GPU and more memory bandwidth – and whether these would be visible to the general audience, Kabbelgaard said, “The strength of the Xbox One X is surprisingly big, which logically would mean that the games on the Xbox One would look at lot better than the PS4.
“Chances are that developers that want to go to the limit will edge more towards the Xbox One X because of the relative ease of porting to PC and the other way around with the UWP. The main thing that would keep cutting edge developers away from the Xbox One X would be backwards compatibility, with the original Xbox One being a lot weaker. Then again, the same goes for PS4.”
“Generally, for smaller games the difference will not really matter, but for the big AAA games I do expect a higher, more stable framerate on the Xbox One X, and most likely more games that will be able to run true 4K.”
Then again, even in the triple A field, we’re seeing games like Destiny 2 which are reportedly not going to push the Xbox One X to its limits. Again, it comes down to developer priorities, resources and what they feel could work across all platforms. We’ll have to wait and see how this pans out for all third party games in the coming months.
The Xbox One X releases on November 7th worldwide and will retail for $499.
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