“Suddenly you can push the limit quite easily further.”
The Xbox One X is definitely a powerful, well specced machine- after all, that is its entire selling point. In terms of especially its memory pool and its GPU, the Xbox One X is far ahead of everything else on the market. But of course, all these specs mean nothing if developers don’t tap into their resources for their games.
So when GamingBolt had the chance to speak with Asobo Studio (of A Plague Tale: Innocence fame)’s Chief Creative Officer David Dedeine, we figured we would ask him how they find the Xbox One X to be from a development perspective- especially given how its fantastic GPU must be opening the door for them to do some amazing things.
“It’s awesome,” Dedeine said. “It gives us a real…as the game was already running on classic Xbox, or classic PlayStation, suddenly you’ve got this power which comes as a bonus. Suddenly you can push the limit quite easily further. They are spectacular machines. Really good hardware. And you can already feel it.”
It sounds like developers, especially developers making smaller games, will find quite a lot to be impressed by and a wealth of resources on the Xbox One X. Hopefully, they can put these specs to good use and deliver some spectacular games as a result, too.