Double Helix Games talks about the benefits of developing for the console.
We recently got a chance to speak to Double Helix Games lead producer Michael Willette and design director David Verfaillie who are working on the upcoming Killer Instinct about the benefit of working on the Xbox One.
The Xbox One has a ton of memory in the form of 8GB DDR3 RAM, so we asked them about how the team benefits from it, to which they replied, “Higher resolution textures, dynamic high quality music, and robust screen/ particle effects are just a few things that we are able to do with all of the glorious memory.”
Last week we had reported the benefits of the Hypervisor in the Xbox One and how no one is actually talking about it. You can read about it over here.
Based on that article, we also asked their take on the memory and CPU cores being reserved for the OS and how the potential of the Hypervisor and game systems would be utilized. “The ability to snap in other videos or content while you play KI is awesome. Imagine waiting in a lobby for your match to start while you read through a gamefaq on some combos you want to practice during the match.”
Killer Instinct will be a reboot and the first game in the series to release in 17 years and will be a launch title for the Xbox One.
Stay tuned for more news and updates.