Xbox Series X, PS5 Backwards Compatibility Means “More Work Supporting More Platforms” – Dev

Journey to the Savage Planet developer also weighs in on the PS5's haptic-enabled controller.

Posted By | On 11th, Feb. 2020

playstation xbox

It’s only February but the hype around the Xbox Series X and PS5, the next generation of consoles, is palpable. Whether it’s waiting for prices or more details (especially from Sony who has yet to showcase their console), the cycle of hype is inextricably linked to how little we actually know. However, one topic that’s been discussed a bit more lately is backwards compatibility.

While Sony admitted that backwards compatibility was still in the works, Microsoft is committed to supporting a large number of Xbox One and Xbox 360 titles for its next-gen console. How much impact does the feature actually have though? We spoke to Typhoon Studios creative director and co-founder Alex Hutchinson, who recently released Journey to the Savage Planet, about the same.

Concerning the impact that backwards compatibility has on both developers and consumers, Hutchinson said, “Sony and Microsoft seem to be thinking about releasing more updated hardware more often, like phones, and so they need to make sure software can stick around or they’ll do terrible things to devs… but really, it just means we need to do more work supporting more platforms, which removes one of the best things about consoles: a reliable box with a long shelf life.”

While it sounds obvious, it’s still interesting to think about how a developer has to approach the issue. In the long run, instead of devoting resources to a new title or new content, a developer would have to focus on supporting more and more platforms for its existing titles. The benefits of working on consoles over PC begin to blur in that regard.

Hutchinson was also asked about the PS5’s haptic-enabled controller and whether it will be a significant addition or a novelty. He said,Just a novelty to me, like the analog buttons of the past or a racing wheel.”

The PS5 and Xbox Series X are both slated to release this holiday season. As for Journey to the Savage Planet, it’s currently available for Xbox One, PS4 and PC. You can check out our review for the game here.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Silent Hill: Ascension Dev Details Stream Schedule, QTEs, and More

Silent Hill: Ascension Dev Details Stream Schedule, QTEs, and More

Players will affect decisions either in real-time through QTEs, or at their own pace through community puzzles...

Cloud Gaming Has Promise, but Still Has a Lot of “Technical Difficulties”, Says Sony CEO

Cloud Gaming Has Promise, but Still Has a Lot of “Technical Difficulties”, Says Sony CEO

However, Kenichiro Yoshida says that the company intends to take on the challenges related to cloud gaming.

Alone in the Dark Dev – “Series Newcomers Can Enjoy the Story Without Any Need of Prior Knowledge”

Alone in the Dark Dev – “Series Newcomers Can Enjoy the Story Without Any Need of Prior Knowledge”

However, those who remember the original story will "find a lot of hints and references" and "a couple of surp...

Microsoft Reportedly Considering Withdrawing Activision from UK to Work Around CMA Block

Microsoft Reportedly Considering Withdrawing Activision from UK to Work Around CMA Block

Microsoft president Brad Smith is set to meet with UK Chancellor Jeremy to "voice his frustration" over CMA bl...

Atlas Fallen Will Run at 4K/30 FPS or 1440p/60 FPS on PS5 and Xbox Series X

Atlas Fallen Will Run at 4K/30 FPS or 1440p/60 FPS on PS5 and Xbox Series X

On Xbox Series S, the game will run at 1080p and 60 FPS. Dynamic resolution scaling has also been confirmed.

Phantom Blade Zero Won’t Have Microtransactions

Phantom Blade Zero Won’t Have Microtransactions

Developer S-Game also confirms that though the action RPG will feature Soulslike elements, it won't lean too h...