The console’s improved memory “might mean some complex effects are easier achieved and thus more often used.”
Though there’s a lot yet that we’ve yet to find out about the Xbox Series X, Microsoft have revealed a good amount of details so far, from what the console will look like to improvements made to its controller. Quite a few details have also been revealed about the hardware’s specs, and those details in particular have quite a few developers excited.
For instance, we recently spoke to the development team of upcoming open world fantasy title The Falconeer at Wired Productions about some aspects of the Xbox Series X’s more powerful hardware. They remarked about its solid state drive and load times, which is “the major point where they’ll be helpful.”
In addition to that, speaking about the upcoming console’s GDDR6 memory, the developer said that the improved memory will allow developers to use more complex effects more frequently, and lead to better simulations and an increase in “lifelike fidelity”.
“There are some quirks to develop on console having to do with memory management and instantiating content at runtime,” the developer said. “Basically, on PC you can create enemies and explosions on the fly, but on console you always have them waiting in the wings, pre-created or pooled for use. That’s the kind of workaround that might not be required anymore in the future, and as a developer that might mean some complex effects are easier achieved and thus more often used. I think like before it might lead to more complex simulations and a general increase in lifelike fidelity with regard to behaviours and content rather than visuals.”
The Falconeer is due out for PC and Xbox One later this year. Our full interview with its developer will be live soon, so stay tuned.