The Falconeer creator Tomas Sala speaks with GamingBolt about bringing the game to PlayStation and Nintendo Switch.
Developer Tomas Sala says that on PS4, the game fluctuates between 1080p and 900p, while on PS4 Pro, the resolution is kicked up to 1440p.
The Falconeer creator Tomas Sala believe Microsoft's dual-console approach, combined with Xbox Game Pass, makes for "a solid strategy."
The Falconeer developer Tomas Sala says that while application of FSR will vary from developer to developer, the tech is an exciting one nonetheless.
A new expansion has also been announced, also launching in august.
Become a pirate with this new update.
Project Winter, Ghost of a Tale and Jurassic World Evolution also coming this month.
New missions and locations are added in this update from the deep.
We speak about the Unity engine's next-gen pipeline, the process of The Falconeer's solo development, and more.
Unity's Brett Bibby feels the Xbox Series S is "focused on delivering a similar experience at a lower resolution."
The Falconeer doesn't live up to its potential, but ends up being pretty compelling nonetheless.
Native Mode runs at 4K/60 FPS for Series X and 1800p/60 FPS for Series S.
The game is looking incredible in this action-packed trailer.
The developer also hopes to support 4K on the Xbox One X "eventually."
Tomas Sala speaks with GamingBolt about his upcoming fantasy flight open world RPG.
The console's improved memory "might mean some complex effects are easier achieved and thus more often used."