Xbox Studios Want To “Continue Building Characters, Stories, and Worlds That Can Transcend Generations”

"We need to make sure that we hold the bar high on quality," says Xbox Game Studios boss Matt Booty.

Posted By | On 12th, Jan. 2020

xbox game studios

Microsoft’s first party lineup has never looked as strong as it does heading into the ninth console generation. With fourteen studios under its belt, the Xbox Game Studios is looking like it’s going to be a major asset for Microsoft going forward, which is something they’re going to push not only the upcoming Xbox Series X, but also Game Pass. 

To do that though, they’re going to have to maintain a consistent level of quality in their output, and it seems Microsoft are confident in their studios’ ability to do just that. Speaking recently in an interview with MCV UK, head of Xbox Game Studios Matt Booty said that all first party studios are going to aim to release games “that we can be proud of.”

“We need to make sure that we hold the bar high on quality, and that we’re releasing games that we can be proud of and that the fans can be proud of as Xbox exclusives,” said Booty. 

He went on to emphasize the importance of stories and characters that can “transcend generations,” bringing up the likes of Lord of the Rings and Marvel stories as examples, before suggesting that something like Halo has the capacity to have that sort of enduring legacy as well.

“And then lastly, we need to continue building characters, stories and worlds that can transcend generations, devices and platforms,” Booty said. “You know, if you look into things like the Marvel characters or Lord of the Rings, when those Marvel characters were first invented in the 1960s, nobody knew that there was going to be a thing called Netflix.

“But yet, here we are. And, you know, the Marvel library figures heavily into video streaming. And so I think we are lucky to have worlds and universes like Halo, where there’s characters that can support TV series, books, comic books and all kinds of games. Things like Minecraft that can ship on 23 platforms, and is in schools, and we just need to stay focused on building those kinds of things that really will be generational and last for a while. And I think that if we do that the rest will take care of itself.”

Of all Xbox Game Studios teams, 343 Industries’ next game is the closest to release, with Halo Infinite being a (cross-gen) launch title for the Xbox One. Meanwhile, Ninja Theory are also currently working on Senua’s Saga: Hellblade 2.

In related news, Microsoft also recently confirmed that at least for a couple of years until after the Xbox Series X’s launch, all games coming out of Microsoft’s first party studios will also be releasing for Xbox One. Read more on that through here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...