Also, the lead graphics programmer talks about the game consistent texel density.
2014 is nearly over and we won’t have to wait long for the hot new releases of next year, one of the first being Ready At Dawn’s The Order: 1886, which launches this February for PS4.
Some new details for the game have also been revealed on Twitter via studio founder and CTO Andrea Pessino. “If you are skilled enough with Blacksight in @TheOrder1886 you can shoot grenades midflight to detonate them in slow motion. So cool.”
Hey, if you’re going to take one thing from F.E.A.R., that’s perhaps the most badass thing available so we’re all for it.
Elsewhere, lead graphics programmer Matt Pettineo talked about the game’s graphics on Twitter, stating that, “Not sure exactly why you mean by ‘snap UV scales’. We did enforce consistent texel density across static geo, and had tools for that.
He continued by stating that, “Artists pick final output resolution per material. Everything is composited at that res and source textures are resampled on the fly.”
This essentially means that since the game’s models have a consistent texel density, it helps to avoid warping at certain instances. The Order: 1886 is out on February 20th 2015 so stay tuned for more information on the game and its technology in coming weeks.