Ys 9: Monstrum Nox PC Patch Adds “Lunatic” Draw Distance Setting

The new draw distance is even higher than Ultra and is meant for very-high end systems along with future-proofing the title.

Posted By | On 26th, Jul. 2021

Ys 9 Monstrum Nox

Falcom’s Ys 9: Monstrum Nox continues to receive updates on Steam courtesy of PH3 Games. Patch 1.06 adds several fixes for minor issues while providing remapping for confirm and cancel actions and mouse wheel support for the message log. There’s also proper Borderless mode support on non-primary displays among other features.

But perhaps the biggest new addition is the “Lunatic” draw distance setting. This is intended to be even higher than Ultra and provides additional improvements to the visuals. However, the team warns that higher levels will have a higher impact on performance. No regressions are expected but in case of any, players are advised to return to previous versions by selecting the “version_*” branch in Steam properties.

As such, the “Lunatic” draw distance setting is only for very-high end systems and meant to provide some future proofing for the title. Ys 9: Monstrum Nox is now available for PS4, PC and Nintendo Switch along with an update that allows it to run in 4K resolution on PS5. Check out our review for the game here.

UPDATE NOTES:

Input/Controls

  • added remapping of confirm and cancel actions
  • added mouse wheel support for scrollable lists and journal when mouse menu navigation is off
  • added mouse wheel support for message log
  • fixed vibration only working for controller with ID 0
  • improved save game menu navigation by disabling page-wise scrolling for left stick

Monitor/Display

  • properly support Borderless mode on non-primary screens
  • save used monitor for multi-display setups
  • prevent screensaver from activating while the game is running

Draw Distance/LoD

  • added “Lunatic” draw distance setting (higher than Ultra, see notes below)
  • made draw distance setting apply to sub-map level of detail selection (see notes below)
  • make draw distance setting apply to more object types (see notes below)
  • fix calculation of draw distance applied to objects when changing the setting in the menu
  • fix distance fadeout of objects being closer towards the center of the screen than at an angle

Miscellaneous

  • fix specific boulders not starting to move in some situations at framerates ~>100 FPS
  • updated credits

Keep On Reading!

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

An alleged internal email cites mixed "player feedback and retention results" alongside "challenging market co...

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Much like the base game and previous releases, Capcom could be preparing a beta test for the expansion ahead o...

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2 takes us to a corner of NYC that doesn’t pull its punches, delivering a neat little adventure...

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The first of a two-part expansion retails for $14.99 and offers a new location, companion gear, Perks, Flaws, ...

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

Is it even a GTA game if you’re not committing any crimes? But we think GTA 6 could make getting away with t...

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake's new visuals and great performance make this a beautifully paced ...