15 Reasons Why Crackdown 3 Is Going To Be A Game Changer For Xbox One

What does Microsoft’s Cloud on Xbox One hold for future gaming?

Posted By | On 19th, Aug. 2015 Under Feature, Slider | Follow This Author @ZootPlays


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Gamescom has come and left once more. And if there’s anything that can be said: Microsoft brought the house down. With a massive line up of exclusive games coming to Xbox One this year, Microsoft aren’t showing any slowdown heading right into 2016 with another extremely strong lineup. By the end of next year, Xbox One will see [at least] 16 huge exclusive games, many of which are brand new IPs.

For gamers who’ve invested their time and money into Microsoft’s Xbox One, it is starting to pay off. And for those who are still on the fence about snagging themselves a next generation console, Microsoft have left little to no doubt in gamers’ minds after the mind blowing E3 and Gamescom’s explosion of games.

One of the biggest proving grounds Microsoft had yet to trek with their audience was the power of their cloud service. A service that has been promised to make Xbox One the most powerful console ever created. The fruits of that labor had begun to show when that power was proven during the Crackdown 3 demo. This game goes back to its roots of a “super cop” with high jumping abilities, fighting crime lords, saving victims, and collecting orbs. But a lot more fun than Crackdown 2.

What could possibly be a game changer for the trailing Xbox One console, here are 15 astonishing facts we discovered about Crackdown 3 during Gamescom.

Open, Open World

Crackdown 3 debuted with a vision of the massively open world in which it takes place. This game is the definition of “sandbox.” With hundreds of buildings and tons of land to hunt down the criminals of this game, reaching the horizon of the map is going to take some work.

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  • freekface

    Excellent article, can’t wait to give this game a try, so much to look forward to.

  • DrWango

    What happens when battlefield wants a completely destructible environment? They can only do it on Xbox now. I think Activision jumped way too early moving to ps4 with cod. If cod can’t make this cloud leap its decline will only increase.

    • Rodney Patrick

      Honestly they can have it

    • kma99

      They wont do it with those games because they are multi plats. Parody will always come into play and you cant give one platform an advantage over the other like resolution can you?

    • XbotMK1

      Talking to yourself?

      You’re obviously very upset that the Xbox One is weaker and can’t handle the same resolutions and framerates that the PS4 can. Cloud doesn’t work for every type of game. Crackdown 3 uses a specific engine designed for cloud compute. Game developers can’t make two versions of the same game using two different engines, one designed for Sony’s servers and the other designed for Microsoft’s servers. There is no parity. Stop being an Xdrone.

    • kma99

      Lol ahh yes gamers can make 2 versions of the same game they do it all the time. Go crawl inder that rock you like to come out from under. When it doesnt fit your agenda you like to poke holes in everything lol. Clown.

    • *Also On PC

      John Derp you seem upset PS4 can’t even run a walking sim at 30FPS :^)

  • Brian

    that’s how you do it MS!!…..show them the power of xbox one!!!!

    • XbotMK1

      Yes, all in 720p!!!!

    • Brian

      lol, you must be thinking of psnow

    • 2econd gpu unlocking

      We only wanted 720p at launch to play weak.
      GAF had a salty meltdown when we asked for the Kinect resource to be removed and wanted 1080p now.Only to show we can do it.
      We got destiny, GTV5 In 1080p to show if we want a game in 1080p we can.
      We will be doing 4k when we want it.

    • Psionicinversion

      yeah in videos not in anything else

    • *Also On PC

      So like the POS4 then :^)

    • Mark

      Dam this is funny

  • *Also On PC

    Inevitable PC version should be good and not always online :^)

    Also this thread should get hilarious John Derp showing up and claiming Red Faction Guerilla was proof the PS3 could do limited scale destruction (That only had 2-3 physical options while the rest fell through the game floor) at a silky smooth 10FPS as his entire proof “the power of the cell” can do it.

    • Rodney Patrick

      Lol I’m also waiting for him to show up

    • XbotMK1

      Lol Do you have nightmares about me?

    • *Also On PC

      John Derp explain why the POS4 cannot even run a walking sim at a stable 30FPS let alone a standard 60FPS

    • Psionicinversion

      i havnt seen him a little while, maybe hes not been released from his padded cell in a while

      Dunno if the PC could handle that destruction on its own, hopefully its done using GPU compute if it is we still might be in trouble

    • kma99

      He was around earlier today on another site spewing his hateful message about Microsoft.

  • 2econd gpu unlocking

    We have the most powerful console with cloud.
    We haven’t even asked for DX12 to be fully used yet. But we will.
    Xbox One ,The only certified console with both DX12 Hardware and software.PS4 isn’t.
    Xbox One, the only console with professional unlocking.

    • archfiendx

      But I thought you said you never asked for 1080p or better hardware. I thought you said you wanted Sony to win so Apple doesn’t kill Xbox.

    • 2econd gpu unlocking

      That is true and why we have agreed for the final layer unlock in late 2019
      to allow Sony full recovery

  • XbotMK1

    LOL It looks like the people who I’ve absolutely destroyed and mindfked have shown up and are still obsessed with me.

    As for this Microsoft shill article, it proves that gaming journalists are dumber than rocks. Cloud isn’t going to make Xbox One stronger. The destructible objects are rendered by the Xbox One and it taxes the hardware. Cloud only allows for more dynamic destructible objects but the console renders the objects on screen so the graphics are still sacrificed.

    This won’t help most games.

    This does not improve graphics (polygons, textures, resolution, or frame rate).
    This won’t help 3rd party devs.
    This won’t help offline games.
    The building destruction looks cheesy.
    Games like Just Cause 3, Prototype, and Red Faction Guerrilla didn’t need cloud.
    This seems like a gimmick that doesn’t add to story, strategy, character design, or animations.
    This is not a game changer.

    By the way, has Gamingbolt been deleting some of my comments and astroturfing their site to protect Microsoft ahd the Xbox One?

    • red2k

      Dude please:

      1. Destruction is created by polygons obviously will have more…
      2. FPS can be improved by the cloud. A normal hardware will be CPU bound.
      3. Ilumination can be improved by the cloud and that have a direct repercution on the textures. ( This game wont use it)
      4. AI’s can be more inteligent, numerous and dynamic with the cloud.
      5. Microsoft is improving resolution and FPS by SDK and DX12.
      6. Third party devs can use the cloud and dedicated servers if they want.
      7. Prototype, Red Faction Guerrilla and JC3 are not at the same level of destruction of Crackdown and the last one actually runs better on Xbox One confirmed by the dev.

    • 2econd gpu unlocking

      -Xbox doesn’t need protecting it’s Sony who are in the red.We are tying to protect Sony from an Apple console by telling Phil not to focus sales now.
      -The Salty meltdowns on GAF are fun to read as they know the PSN isn’t capable.

    • Soff_experten

      “This won’t help most games”…. And you are basically talking graphics, come on now. Graphics don’t make a great game, the gameplay does.
      And what does the cloud do? Gives devs the possibility to enhance gameplay by having larger and dynamic world, awesome destruction not seen to this date (don’t compare C3 to RFG, they’re not even close), better A.I and it’s been mentioned by devs that it can also help with lightning and other aspects that effect the graphics of the game.
      C3 is the first game that actually uses the cloud to a greater extent, and from the gamescom demo we saw it using 10-14 times X1 from the cloud. The MP looked really cool. Me personally cant wait to see what other devs will come up with, a dev (Kempfield?) on Neogaf showed a small demo with what they are working with and that looked promising.

      Things evolve and game creator will come up with new ways of using tech and I’m happy knowing that MS is once again pushing for innovation instead of confining creators and designers to the old ways of how a game is supposed to work.

      And btw, if graphics is what makes a game great for you. You’d get a beast PC gaming rig and not a console, it dosen’t make sense.

    • *Also On PC

      John derp explain why the PS3 can only do limited destruction at 10FPS and 576P with red faction guerilla where the majority of building simply disapear into the ground when you blow them up? Where is the power of the cell?

      Also why is The PS4 so severely underpowered to the fact it can’t even run a walking sim properly :^)

    • Psionicinversion

      Red Faction Guerilla wasnt real destruction it was cleverly faked. Prototype wasnt on the same lvl and JC 3 isnt even released yet

      More salt, more salt form the saltiest fanboy ever its ok go back to psnow with its scrubby quality and bad latency whilst the real innovation is coming

    • Ippoletta

      No but sony sure has aloit of paid trolls seeking out Xbox articles to damage control and AstroTurf for them. you people are obvious. go die in a fire already,.

  • archfiendx

    “20 times the power of Xbox One”

    Yet Halo 5 runs sub 720p at 60 frames.
    Yet Forza 6 doesn’t look as good as Driveclub or Project Cars.
    Yet Gears of War 4 doesn’t touch Tomb Raider.
    Yet Titanfall runs 792p at an unstable 60 frames with screen tearing.

    Crackdown 3 destruction might be impressive at first but it could just be a pointless novelty that wears off quickly. Honestly, Just Cause 3 looks like a better game.

    • kma99

      So much fail. So much fail.

    • Herald of Gaben

      So much truth. So much truth.

    • kma99

      Really. Halo beta ran at 720p last year so where dod he get this 720 for thr physical game itself? Forza not looking good, so when did he see an actual copy of thr game that wasnt a video of gameplay? Thats right he didn’t see any of that. So where is this truth lol.

    • *Also On PC

      John Derp are you running yet another tribute account to me?

    • 2econd gpu unlocking

      Show us a link we have ever wanted or even asked for Titanfall at 1080p, We never have!

    • kma99

      Im not even going to entertain you. You are one weird dude.

    • Brian K Morris

      Look at you acting like you represent a large group of gamers. I don’t know who your “we” is in your comment but I do know that I and all of my gaming friends enjoy 1080p video output and 60 frames per second. In fact, I’ve NEVER met a gamer that wants to go back to older technology (not talking about replaying old games on old systems) on their new systems.

      You might want to rethink your comment; it doesn’t really make sense.

    • 2econd gpu unlocking

      We only speak for the true xbox gamers.
      Not PC gamers or PS4 fans.

    • Mark

      Haha man that account (2nd GPU) is someone impersonating MisterXMedia, he tries to start these “wars”

    • 2econd gpu unlocking

      We haven’t asked for all the unlocking yet.
      Part of playing weak and wanting some games at 720p is to allow Sony to fully recover.Main goal is keeping out.
      And why we asked Phil now not to make sales the main target.Let Sony win, keep Apple out.

    • *Also On PC

      Drivedud can’t touch Project CARS.

      Poor Sony shills deluded about their garbage console blaming xboners

      Oh and Just Cause 3 exclusively 60FPS on PC. Go play your 17FPS walking sim :^)

    • Psionicinversion

      20 times the compute power duuuuh

  • Herald of Gaben

    Xbox puppets everywhere! lol

    • kma99

      Playslaves everywhere.

  • Brian K Morris

    Just a few thoughts about the article and the comments:

    The title of this article claims that it will give us 15 reasons why Crackdown 3 is a game changer for Xbox One. I read every word, forced my eyes to stay open, and clicked “next” after each paragraph in hopes of finding what the title promised. Of course, anyone that read the article knows that the writer didn’t deliver. A more appropriate title would be “15-18 paragraphs about Crackdown 3”.

    It would seem Aaron doesn’t understand the difference between facts and opinions. The article doesn’t really deliver any facts (apart from discussing the open world, the destructible environment, or usage of the cloud). The rest of the article is filled with your opinions on the subject matter. This leads me to the next issue; talking about the destruction of the environment in a multiplayer map over 4 or 5 paragraphs doesn’t translate to 4 or 5 individual reasons. You’re still talking about the one “reason” or idea.

    Lastly, if you are going to write articles for a site you might want to consider brushing up on your grammar and spelling. I get that people make mistakes (I wouldn’t be surprised if I had a few typographical errors in this post). But you aren’t posting a reply to an article or updating your status on Facebook; you’re writing an article. You’ve got to have a bit of professionalism; use a spell checker before clicking that “post” button.

    As for the content of your article; my only issue really is with you thinking that cloud processing and cloud gaming is some type of new technology created and thought up by Microsoft. It isn’t new and Microsoft isn’t the first. Crackdown 3 isn’t bringing anything new to the table. Perhaps, if it had the graphics and realism of Battlefield and CoD, and could realistically handle the destruction of buildings and so on, then it might be able to be considered as “game changing”. As it is, they are using cartoon like graphics and animation for a reason; to make processing and rendering easier. I’m not even to get into the problems with lag that gamers will face with cloud computing…

    As to the individuals arguing about the Xbox or PS4 and which console is better; shut up children. Real gamers don’t care which system they are playing on; they just want to play. I myself have several self built computers, 2 ps3’s, 2 Xbox One’s, and a PS4. I enjoy gaming regardless of what I am playing on. As long as people like you keep up this stupid and childish argument about what system is better then we, the gamers, will continue to be divided by Sony and Microsoft. We will continue to see companies bargain for limited exclusivity with game titles (which only benifits them) as long as we keep this argument alive. So grow up, shut up, and get over it.

  • GHz

    A year and a 1/2 in MSFT finally demos an actual game on the XB1 that uses cloud compute, producing a game that cannot run on the most powerful PC. @ least the MP part of the game. Did I get that right? Now all I can think about is how companies like square enix, EA, Activision will use it. We all know that they will want to go big on their next massive RPG, FPS, etc. Any thoughts on this guys? What game would you like to see implement the cloud and how? And if you have both consoles how do you think the PS4 will fit in?

    NO ARMCHAIR DEVS PLEASE CAUSE YOU GUYS SUCK! 😀

    Oh one last thought. Windows 10 PC + new AMD/Nividia GPU + Azure Cloud? Can you see it happening? 😉

    • Mark

      Ghz when I tell u man, Square and a handful of others are quietly developing cloud games, I mean it. One of those devs are OTOY, they have a dam Ray Tracing engine called Brigade Renderer, some of the craziest graphics not seen. They’re partnering with Amazon’s cloud services for the infrastructure, and passing out their tech to indie game devs. In the next 1-2 yrs, online compute for games will change the game, watch. For now tho, Microsoft are beating everyone to the punch ☺️

      I doubt Sony would really jump in, haven’t heard them make any mention of offloading from Gaikai, and they’re doin other things like Morpheus and PS Now. They’re sellin truckloads of PS4s so they may not even care tbh.

    • Psionicinversion

      the brigade render is for rendering ray tracing in near real time but its still to slow at the moe to really do anything

    • Mark

      I know, I’m tryna find my old bookmark about OTOY licensing out their renderer last yr, said they’d be renting Amazon’s servers…..aah oh well. I hear u, but my point is that there’s a race to develope these cloud games behind the scenes.

    • Psionicinversion

      it does use amazons server for it. Another reason why sonys shortsightedness is going to cost them in the end.

      Mark Cerny (paraphrasing) “buh buh buh buh the cloud wont do anything lol MS idiots think they know better than me”….

      and now… its all about the cloud hahaha sony dumped money into psfail and cant get it back

    • Mark

      True, after reading up a bit, Gaikai is indeed generation 1 cloud, has very limited resources (cpu, RAM, etc) than gen 2 (NVidia, Amazon, MS). Heres that article about OTOY.

      http://www.dsogaming.com/news/brigade-officially-announced-powerful-graphics-api-aiming-to-replace-directx-or-opengl/

    • Psionicinversion

      Seems good but i dont know of any game thats using it. i think the main blocker is the replacing DX, opengl and PSAPI they talk about. that could be a blocker.

      I think sony use PS3’s to run ps3 stuff on to as well with psnow, not sure about that though.

      MS knows the future, its building all its services around the cloud, like office 365, one drive etc etc being able to move stuff from device to device just like apple and google is doing.

      So makes sense for them to do this with the xbox for gaming and they should let PC gamers use it to i think. These things take time so atm there laying the ground work for all the cloud assisted gaming (i like to call it :D) software/tech.

      They get this stuff perfected and is easy to use and integrate for game developers the next xbox could be a beast. They could release a console even more powerful than ps5 then add cloud assisted compute to it and stuff and knock there socks off. If its capable enough could even use cloud based real time raytraced lighting or even full scene ray tracing if its fast enough… i think sonys about to breakdown and say we cant afford this sh*t!!!

    • Mark

      See that’s what loses me about the perception some people have of Microsoft; they spend roughly 20% of earned revenue on R&D! Spent about 9 billion in 2013 I believe, how can we expect them not to have a huge harvest eventually?! They have to lie to gamers who are nickels and dimes to them, over the cloud?! Dam, I just try to ignore people in these threads..

    • Psionicinversion

      It’s because they all hate MS even though what there doing is aiming towards the future there just to blind to see that. Also Sony can do no wrong but if there not careful they may not have any entertainment section I.e. Playstation in 10 years so they can’t aim for the future because they don’t know if they will even be there

    • Mark

      Yeah I hear u. They took a shot with Gaikai, and I think that thing is failing, nobody’s gonna pay 20 bucks a month for old games man. Once Microsoft, Square, OTOY and others get to release dates, I’m willing to pay for whatever I can to experience this stuff. Sony’s gonna be heavily dependant on 3rd parties tho. I want one of these media sites to ask Cerny and Yoshida about Crackdown tech…

    • Psionicinversion

      Hahaha yeah will be funny to see how much of a clue… They havnt got!

      Funny thing is Sony fanboys laugh at backwards compatibility yet praise psnow for charging them. But in general yeah I don’t think people are really going care about psnow.

      I don’t think they can even repurpose the servers because of how the set up

    • Mark

      In any case I’m good, all I got is time, will be waitin for next summer. In the meantime, well dam if I aint gonna be busy on my Xbox till then. U got a 4K gpu card? I wanna see Star Wars running 4K 60fps, would take a crazy PC to do it tho. What’re u gettin this fall? I’m still on Witcher, bout to cop MGS, then Halo, TR, and COD and I’m good till next yr. Forgot Fallout, that’s too many dam games, too many rpgs sucking up my time. Love Witcher tho

    • Psionicinversion

      no im not going 4K until end of next year waiting on all the new tech to release then get a new PC. Im getting Act of Aggression next month not bothering with MGS, then ill see whats good or not later on

    • Mark

      Check this out, more accurately OTOY calls it the Brigade Engine API, does path tracing and ray tracing. Why they’re quiet now? I dont know but I hope they didn’t hit a major bump.

      http://www.dsogaming.com/news/brigade-officially-announced-powerful-graphics-api-aiming-to-replace-directx-or-opengl/

    • GHz

      Thanks for that link. Good read for the fact that they claim to be using the cloud a whole different way. Which leads me your comment, ” “I doubt Sony would really jump in,”

      I’ll share my opinion on that, but understand it’s not based on fact. I think Sony will be in a position where they will be dependent on 3rd party to solve future cloud compute problems. Good example would be that article you just shared. Sony’s problem in this whole mess was that they weren’t really thinking ahead. Even if they did they didnt have enough money to R&D ingenious ways to use cloud. I remember when Yoshida bluntly said that they have already explained how PS4 will use the cloud (think Onlive), and how MSFT used the cloud was CONFUSING, so he couldn’t understand what MSFT was talking about. Add what Cerny said, “using cloud that way wont work” and you get a clear picture that Sony wasn’t even contemplating to use cloud like how Crackdown use it.

      But I think they are other solutions that the PS4 will be able to use like Square Enix’s solution. Also Intel have one too and it’s about RayTracing via cloud. Dont know enough about that though.

    • Mark

      Yeah my thoughts too. “Game assisted cloud” will be the next great thing in gaming, after broadband online connectivity, and that after 2D to 3D games. And anyone with an X1 is right in the center of it.

    • GHz

      “anyone with an X1 is right in the center of it.”

      I think you are right. MSFT spend tons on R&D and built the XB1 to be 100% dynamic via XBLC. It’s not just software solutions but hardware as well. XB1 was built with cloud in mind. And we havent even touched Tile Resources yet. So much tools for devs to take advantage of. Every base is covered that caters to better smarter and newer forms of game development. The good news is that everyone (PC PS4 NX) can benefit from all this. I cant see why not.

    • Mark

      “XB1 was built with cloud in mind”. True, and here’s a bit of insight into the GPU Move Engines for just that purpose;

      “The canonical use of the Lz decoder is decompression (or transcoding) of data loaded from OFF-CHIP from, for instance, the hard drive or the NETWORK. The canonical use for the LZ encoder is compression of data destined for OFF-CHIP” also.

      http://www.vgleaks.com/world-exclusive-durangos-move-engines

    • Brian K Morris

      I’m sorry but have you seen the fastest gaming PC’s? Eight cores, 32 gigs of ram, and 2 or 3 (depending on the motherboard) video cards. I’m quite positive that a top of the line pc could run Crackdown 3.

    • Psionicinversion

      2 16nm should do, pends on the base figure of how much compute the xbox one has available for physics calculations

    • GHz

      The MP part of the game? It took an additional 13 servers to handle that. So you’re saying that PC config you wrote up will compete with 13 servers? Well the devs said no.

  • Riggerto

    Hopefully soon they get to point where they off load the entire game to servers so it renders the Xbox console basically a router that you can watch blue rays on.

    • Mark

      Well I think we’ll always need some local power, for an instant reaction to shooting or jumping, etc. To put that into perspective, a game running on just the local console @ 30fps would still need 32ms (milliseconds) to display the character reacting to button inputs. For this reason, I think split rendering (local system + the cloud) is the way studios will develope these type of games. It’s internet bandwidth friendly, and we’ll always have that instant reaction in the game we need.

    • Brian K Morris

      That’s a horrible idea. They started doing that with gaming services a few years back; the biggest issue was lag. And believe me, it was bad. This cloud computing crap needs to die already…It’s been dying for the past two years.


 

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