Alien Isolation Dev Had No Issues With Xbox One’s eSRAM, ‘I Don’t Wanna Jinx It’: Lead Designer

They are also pushing the resolution and frame rate as high as possible.

alien isolation

The Creative Assembly’s Lead Designer Gary Napper recently spoke to GamingBolt about their upcoming first person survival horror title Alien: Isolation. When asked about the push for 1080p and 60 FPS on both the Xbox One and PS4, Napper also spoke about developing on the former’s eSRAM and whether it presented any challenges.

Regarding 1080p and 60 FPS, Napper said, “We are still in the final stages of development on the game so, so we’d definitely be aiming as high and as fast as we can.”

As for the challenges that the Xbox One’s eSRAM posed, Napper stated that, “We haven’t really had any version specific issues because we’ve developed the game as a central version first. I think mostly what we care about is the gameplay feeling right, that’s not costing anything depending on what platform. We are also making it for PS3 and Xbox 360, so we have to make sure that the previous-gen is still supported and it’s still the same essential core game there.”

Given how other developers have criticized eSRAM and faced limitations due to the same, Napper was asked if there were indeed no problems to be seen. “Not that I am aware, no (laughs). No I mean, I don’t wanna jinx it, but so far it’s been pretty good.”

This just goes to show that developers are finally settling down with the eSRAM issue. Alien: Isolation releases on October 7th for Xbox One, Xbox 360, PS3, PS4 and PC. For more on the game, check out our wiki here and stay tuned for more details.


  • ilovegoogleglass

    Awesome!

  • Guest

    Good to see a developer with a degree of competence.

    • Not_true

      Industry devs are some of the hardest working and smartest people in technology, often sleeping under their desks and working 18 hour days during crunch times.

      Someone calling developers “lazy” or “incompetent” because they don’t understand Xbox’s hardware is ridiculous and insulting.

    • derpburp

      Just because someone works 18 hour days does not make them hardworking or competent. It just means they worked 18 hours.

  • Kamille

    even on PC this game runs max on really crappy specs. If the Xbone wouldn’t have been able to pull it off it would have been a shame for both: the dev and the console.

    • Ryan 741

      What are you on about? The game looks awesome.

  • Rooster41

    With the new Xbox One dev kits and developers getting familiar with the Xbox One architecture we’ll see more parity with multiplatform games, i’m glad I got my Xbox One

  • therealbigrich

    I think both ps4 and X1 are going to be able to constantly hit 1080 60/30 frames a second but I doubt there will ever be constant parity across the board. Ps4 will probably always look a little better doubt most people will be able to tell though

  • Michael Norris

    Should just rename this website to Xboxbolt,all you guys ever bring up is the Esram ram.The SDK’s are more mature now,of course developers will get to grips with the Xone’s inners.Resolution is just one part of a game,MS still goofed up on the hardware no matter how you put it.Also, most of these games that hit 1080p on Xone are forward rending engines,which play nice with Esram.Alien Isolation is a cross gen game lets not forget that.

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