Cloud Based Gaming Is Certainly The Future, Almost There Technologically – Autodesk

But it will boil down to business decison according to Games Industry Marketing Specialist at Autodesk, Wesley Adams.

Posted By | On 21st, Apr. 2014

Microsoft have claimed that the power of the cloud will eventually make the Xbox One more powerful. To back up those claims they even demonstrated the technology at the recent Build 2014. The demonstration can be seen above.

GamingBolt recently got in touch with Wesley Adams, who is the Games Industry Marketing Specialist at Autodesk. For those not aware about Autodesk, the firm specializes in developing tools for 3D design, engineering and entertainment software. They provide a range of software for games development like Maya, Gameware Navigation and more.

It’s often been said that the future of gaming will rest with Cloud computing with rumblings that this could be the last generation of physical consoles. We asked Wesley about his thoughts on the potential of Cloud computing at this point, especially with Microsoft’s Azure seemingly augmenting the console’s power while Sony’s PlayStation Now bringing game streaming to the PS4.

“I think that cloud-based gaming is almost certainly the future at this point,” Wesley believes.

“The tech world sort of swings back and forth between local computing and a “client” computing model, but I think we’re almost there for gaming, technologically. One thing to consider is broadband availability in certain parts of the world. It will come down to a business decision for hardware manufacturers as to how they will still capture the non-broadband market with products that require a continuously high-speed connection. I’m guessing that as this generation starts to age, even high speed mobile devices will have propagated enough to serve as hot spots for people with no landlines, ” he further stated.

Autodesk themselves are actually working on cloud service of their own which allows compute intensive processes to be completed in a few minutes instead of days along with multiple cloud services for multiple projects.

“On our side, Autodesk has already made some neat inroads to putting tools on the cloud, in web browsers on Amazon servers with the help of OTOY. We also have Autodesk 360, which you can use to store files in the cloud and share them more easily with your team. So the cloud is coming, both on the player side and the development side. I’m pretty stoked about it,” Wesley stated.

Note: This is just a snippet of our interview with Wesley Adams and we will have more in the coming days.


Keep On Reading!

Sword Art Online: Echoes of Aincrad – Everything You Need to Kno

Sword Art Online: Echoes of Aincrad – Everything You Need to Kno

From real-time combat, to evolving progression and deep character customisation, Echoes of Aincrad is a fresh ...

A $1,000 PS6 or Xbox Would Repeat Gaming’s Biggest Pricing Mistake

A $1,000 PS6 or Xbox Would Repeat Gaming’s Biggest Pricing Mistake

Well, the Steam Machine is here and seems like a competent open-ended alternative to traditional consoles. But...

Metroid Ravenous Might be a New Side-Scrolling Entry in the Franchise – Rumor

Metroid Ravenous Might be a New Side-Scrolling Entry in the Franchise – Rumor

The existence of a game dubbed Metroid Ravenous was revealed thanks to an errant publishing of Brazil's Offici...

Onimusha: Way of the Sword’s Release Date Has Been Moved Up to September 4th

Onimusha: Way of the Sword’s Release Date Has Been Moved Up to September 4th

Onimusha: Way of the Sword is now slated to come out just a day after Rebel Wolves' open-world RPG The Blood o...

Former 2K Games President Joins Ubisoft’s Creative House 2 as Its New General Manager

Former 2K Games President Joins Ubisoft’s Creative House 2 as Its New General Manager

Known for his work on Borderlands and Mafia, Christoph Hartmann will be in charge of the teams behind the Tom ...

The Blood of Dawnwalker Showcases Tomb Raiding and Investigative Gameplay Ahead of Launch

The Blood of Dawnwalker Showcases Tomb Raiding and Investigative Gameplay Ahead of Launch

This one’s a tad spoilery but still worth a look if you can’t wait to learn more about the history of the ...