Cloud Gaming On Xbox One Is Not A ‘Pipe Dream’ – Umbra Dev

There may be something to the power of the cloud after all.

Posted By | On 05th, Oct. 2016 Under News | Follow This Author @Pramath1605

Xbox One S

Microsoft’s original promise for the Xbox One centered very heavily on the promise of the cloud. Cloud gaming, we were promised, would be the path to the next generation of video games, it would enable games unlike anything seen before, and it would more than compensate for the Xbox One’s weakness on the specs front relative to the PS4.

But three years into this generation, cloud assisted gaming remains a pipedream. No game so far has meaningfully utilized the cloud, and even Microsoft seems to have given up on the whole rigmarole, outside of the still pending release of Crackdown 3.

A lot of this, it has been suggested, is because cloud gaming was simply unfeasible at the present moment in time. While cloud assisted gaming will definitely be widespread in some nebulous future, in the here and now, it remains impractical to achieve at the moment.

We recently got to sit down with Sampo Lappalainen, COO of Umbra. During our chat, we decided to specifically ask him about cloud gaming and Xbox One, and whether or not he thought cloud gaming on Xbox One remains an unfulfilled promise. The question came in context of him telling us in a previous interview that Umbra would were working on integrating the cloud with Umbra. Since then, Microsoft has showcased the potential of that in a demo, which can be seen here. So does cloud gaming on Xbox remain unviable? Or has there been any progress on that front?

“Our focus on the cloud side has been on the tools side, where we have built a system for building our data very fast,” Sampo said. “Regarding the the game runtime side and cloud our focus is currently in building a system for providing and streaming 3D assets. This will make it possible to reduce load times and to build bigger and more detailed worlds. Cloud gaming on the current generation is not a pipe dream, it’s just a matter of building the technology and tools for making it happen. Amazon is investing a lot of effort into making this happen with their Lumberyard engine. I’m really looking forward to what they are up to!”

Of course, the question about consumer infrastructure necessary to make cloud gaming a reality remains up in the air- but it seems that there is potential in the idea still.

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  • d0x360

    People seem to forget that new and genuinely life changing ideas take time to implement properly.

    Microsoft may have be misguided talking about it as early as the Xbox launch but it is a feature the system is capable of. We have only seen minor examples in action but that doesn’t mean there aren’t people out there smarter than anyone of us working on using these new ideas and tools in amazing ways

    • lagann

      Forza Driveatars and Titanfall ai bots, while it’s a minor use of the cloud… Is still something other systems cannot leverage.

    • d0x360

      exactly and those were just simple tests

    • crazy_black_man-

      Please let us know when this becomes more important than speeding up the Xbox One’s operating system to match the speed of the PS4’s snappy UI. I mean all this exterior useless cloud technology bullsh*t is like soooooo exciting. Give me a break. How about you just launch a better product next time and stop with all the “we have the secret sauce in the cloud garbage”. The console already ties up the average home internet signal with how gawdamn dependent it is on your internet service. Enough with the cloud tech bullsh*t already. Who gives a sh*t about this nonsense in the here and now? HOWS ABOUT YOU FIX THE GAWDAMN PROBLEMS YOUVE ALREADY CREATED.

    • d0x360

      How many times do I have to ask you to stop flirting with me.

      I’m not going to join your bronie club.

      As for waiting a couple seconds for a feature on the Xbox to answer is simple. AT LEAST IT HAS FEATURES. Of course the ps4 os is snappy…it doesn’t do anything.

    • TPoppaPuff

      Uhh, the PS4 can leverage them just fine. How soon we forget that Sony has implemented cloud gaming a while ago. It’s just stupidly expensive.

    • lagann

      Sony’s cloud solution is completely different than MS’s. Sony’s cloud gaming streams the game completely on their servers whereas MS’s was built in order to complement games played locally on the machine. 2 completely different technologies….

      So I disagree, the PS4 cannot leverage cloud gaming right now other than giving you the ability to play whatever titles they choose to put on the service. PS Now is a completely standalone system from PSN. 2 different technologies built for different purposes.

    • TPoppaPuff

      Right, and MS’s “support” is all theoretical as there are not any games that leverage it released. By your same token, MS could not support something akin to PS Now.

    • lagann

      Well, so far the only small examples we’ve seen are the ones mentioned previously, the Forza Driveatars and TF1 ai bots. It is a shame there arent more examples of this though because the tech seems to have so much potential….but as the article suggests, seems like the tools are still an on going development. I do hope Crackdown 3 ends up showcasing the tech well so that maybe it starts gaining some traction.

      Also yah, MS cant do what PS Now does because their tech just wasnt made for that in mind. However, MS does have a functional prototype though as i believe they’ve shown Forza being completely streamed before. There were also talks about how MS wanted to fix the lagging problem by having a system where the machine would predict the players inputs before the player made them….but then they went silent on it so there’s the end of that for now.

    • Mark

      It’s arguable that because people curb stomped Microsoft for DRM, or always online, that the economics for Microsoft to start producing mass cloud games, was no longer feasible. UbiSoft was actually considering Xbox Live (aka Azure) to enhance Watch Dogs 1 physics and AI. But it was canned

    • Mark

      Actually TPoppa Gaikai (aka PS Now) is a generation 1 cloud technology. I was reading about it last year. I believe we’re now up to generation 3, I think. Imo cloud tech is only as capable as what a company invests in R&D wise. So MS has poured billions into Azure. However, Sony could actually just seek out a 3rd party like CloudGine, and they could run Crackdown 3 as well…..but that’d be a pretty penny

  • Mr Xrat

    Another gimmick for Xgimps to hang all their hopes on. Move on.

    • Dianeomclean4

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  • Luke Skywalker


    • Mark

      I’m happy they’re taking their time with it. Other than the destruction tho, ReAgent games has to make this FUN!

  • crizz1066

    Christ more spin and crap from M$. You would have thought being the top selling console M$ woulnt need to trot out this particular bit of bull. But as it’s just a small blip while majority wait for Pro to come out. Guess they’ve only got a small window before they become “the also ran” again!!

  • cweb1988

    cloud gaming/cloud assisted gaming definitely has huge potential and if they can build infrastructure around it it WILL be the future. They just definitely talked about it prematurely.

    • Mark

      True. Talked way too early

  • peconic1960

    Cloud gaming not feasible at present? Has anyone tried LiquidSky? It works right now, although sometimes their servers are full (a function of the service working, I expect).

    • Mark

      Hmmm, I gotta look that up


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