Deus Ex 4: 10 Things We Want To See
We absolutely loved Deus Ex: Human Revolution. We had two authors review the Xbox 360 and PS3 version separately, and they both loved it equally, giving it a 9.5/10. But it did have many faults. It had patchy AI, not so stunning graphics, some loose shooting mechanics and some other cons that somewhat took away from the overall experience of the game. We want the next Deus Ex game, whenever it comes out, to be perfect, flawless.
To that effect, we have compiled a list of ten things we think Deus Ex 4 must include, what we think will definitely improve the game a lot. So enjoy the list, give us your feedback, and tell us what you want to see in Deus Ex 4 in the comments section below.
Boss battles should not suck
One of the biggest faults in Deus Ex: Human Revolution was that the boss battles sucked, going completely against the free-flowing, open ended nature of the game. Their restricted, scripted nature could have been excused had they at least been fun, but that was not the case. The boss battles in DXHR had the worst design ever. Thankfully, though, Eidos Montreal is now working towards improving upon this issue. They will be developing the boss fight for the game’s upcoming DLC, Missing Link, themselves, and it will have a lot of choices involved. Hopefully, they’ll do more of the same in Deus Ex 4, because honestly, I don’t want there to go through boss battles as bad as those in Human Revolution again.
Improved AI
Deus Ex: Human Revolution’s AI was very patchy. At times, it was brilliant, and at times, it was just plain stupid. Here is an excerpt from our review, describing the dumb AI-
Enemy AI can be a little stupid and glitchy when it comes to stealth- for one, they never enter rooms! All you have to do if you ever alarm the guards is enter one of the smaller, branching rooms in a corridor, and all the guards will do is stand outside in front of the door, have a quick, brief look around, and go. They may have seen you entering the room, but they do not follow you inside. They think you’ve magically disappeared and start searching for you elsewhere. And if you stay hidden for five minutes, they forget all about you. Doesn’t matter if you killed another guard in front of them, or if they saw you running from their bullets with their very own eyes- go five minutes without being noticed by anyone, and they forget you ever existed.
That, and the video above, might give you a taste of how frustrating it could be to be subjected to such mind nombingly patchy AI. It’d be better if Eidos Montreal developed some kind of a better AI engine, along the lines of Metal Gear Solid, for Deus Ex 4. Because as it is now, the AI has a lot of room for improvement.
Better shooting mechanics
One of the complaints we had with Human Revolution’s shooting was that it was a little buggy. Hit detection was very glitchy, a person would be downed only after being shot with hundreds of bullets, and headshots weren’t always registered. Combat was still fun, but it would be a lot more fun if these errors and flaws were removed altogether. If Eidos Montreal could only improve the shooting mechanics in Deus Ex 4 and forgo of the dice roll shooting system, combat would be a lot better.
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dox | October 03, 2011 07:53 pm
The graphics were fine. First off its a deferred rendering engine so true anti aliasing isn’t possible on current hardware it just takes too much power. Second the lighting is actually really good, that’s the whole point of deferred rendering. Last but not least if you are playing on consoles you aren’t seeing how good this game looks. PC has better textures by a pretty decent margin it also uses tessellation, and ambient occlusion. The PC version also has better anti aliasing than consoles. Overall it looks twice as good..
Yes lip sync still sucks but other than that the game looks excellent.
I also don’t like the less bugs comment. I’ll sure the squashed as many as they possibly could. This is a huge game. It was delayed for 6 months to get rid of bugs and add Polish. To get every bug (which is impossible) they would have delayed it another few months. As long as there aren’t game breaking bugs everything is ok. Besides after a good 30+ hours of play I haven’t seen Any crazy bugs aside from 1 Guy getting half way stuck in a wall.
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Tarek | October 04, 2011 02:00 pm
1 Thing I DON’T want to see: DeusEx 4 so soon. I don’t want it to become a new COD.
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Kawa T | November 17, 2011 02:52 am
I like all the deus ex games but i would like to see some animals like in the first deus ex. I like the augs and fighting mode but would like to see AI VS AI like in the first deus ex i could make the AI riot cops fight with the NSF, UNATCO and other AI characters. More Robots or mechs like the MJ12 commandos. It should have a space mission and at least 3 different rifles that you can use and store in your in inventory at the same time. I would also like to be able drive a vehicle of some sort. THank you for your time and making such a beautiful game.
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Daedulus | November 25, 2011 03:22 am
Deus ex 4 should have mirrors and we should see a pale reflection in the windows etc. The Ingame AI should be improved and I was very disappointed that my side missions did not get anywhere to seriously impact on the game.
More rats, pigeons, dogs, cats and other animals. Also on the data cubes and computers keep up the current updates on scientific circles but please add more.
Also could you put a tracking bar in , possibly make these side objectives, that play on stealth features.
Make more in game fighting between the A-I amd possibly do a mission where your men help you storm a building possibly near the beginning… just a little.
Finally could you make it like the first deus ex and have an abundant array of missions which seem endless
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Falewick | November 30, 2011 12:35 pm
I waited 10 years for a Deus Ex, so I hope they will take their time creating a 4 as they did with DX-HR, ultimately doing an AWESOME job and creating a perfect game. How they managed to satisfy both old school Deus Ex fans and teenagers who never played it is masterful. I can see now the boss battles iritated some people, but in DX1 they were not great either. I also get the complaints against guards with Alzheimer, but the rest is just whining. Graphics were great (on a PC) and I did not experience a single bug.
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Minsterly | February 04, 2012 12:39 pm
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Matthew | February 12, 2012 11:38 am
I have never experienced a problem with the hit detection, in fact I’d say HXHR has some of the best hit detection I’ve seen in a game. I’ve finished it 5 times now trying many of the different styles and I’ve not once had a problem with hit detection.
I think the inventory was absolutely perfect. The game was about specializing in a particular method, so by limiting the inventory the player had to choose their weapons carefully. Each time I have finished the game I have always had stacks of ammunition, grenades and cyberboost left so you’re not exactly stretched thin. It makes sense for ammunition to stack in groups, but I don’t see how you could possible stack grenades or cyberboost jars.
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Kawa T | February 19, 2012 08:23 pm
Deus ex 4 should have Paul Denton, Jc Denton, and Adam Jensen. Try to find a way to add them in to the game. There should be a co-op and split screen multiplayer. Drivable vehicles like in halo but with a cockpit view. Vending machines need to be accessible and have different types of beverages available to the player. Armor and clothes should be customizable. The music in Deus ex is perfect and needs to stay perfect. Deus ex needs bigger and better enemies with having the option of not killing them.
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Scarshi | March 18, 2012 06:17 am
This game was like being shown a great bike you might like for christmas and instead getting the cheap one on the day. My sights were set very high by the outsorced square-enix made trailer and what I got graphically and technically in-game was sub-par. The trailer was gorgeous! Why couldn’t I play that instead??















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