Futuremark is a company that provides popular PC and mobile benchmarks which includes 3DMark and PCMark. Their tools have also been used in measuring DirectX 12’s performance and how the new API will reduce CPU overload by 50%.
GamingBolt got in touch with the Futuremark’s President Oliver Baltuch and given that they are at the forefront of benchmarking latest GPU/CPUs, we asked whether the PS4/Xbox One will ever catch up to the high end PCs, given their ability to allow developers to code ‘close to the metal’.
“The new consoles were already behind high-end PCs at launch, and because the performance of high-end PCs is a moving target, that gap is only going to get wider,” explains Oliver. “What’s more, the ability to code ‘close to the metal’ will soon be available to PC game developers as well through DirectX 12. So no, I don’t see either console being able to match the raw power of a decent gaming PC now, or anytime soon,” he said to GamingBolt.
Oliver is pretty much spot on with his statement and although individual performances of PS4 and Xbox One will improve, they will still lag behind decent gaming PCs since the rate of improvement will be much faster on an open platform.
We also asked him about his thoughts on Steam Machines, given that Valve has largely given out confused messaging regarding the same, and how they are updating their benchmarking tools for the same.
“Well, we only know as much as you do, but we look at it like this. SteamOS has the potential to take Linux and OpenGL into the mainstream for gamers. And if that happens, where gamers are choosing between a Windows gaming PC and a SteamOS machine, then we will want to have a benchmark that helps them compare and choose,” Oliver said.
We will have more on Futuremark in the coming days. Let us know your thoughts in the comments section below and stay tuned for more news and updates.
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