Sony Looking to Develop Realistic Faces for PS4 Games, Will Refine Tongue, Teeth & Eyelash Details
A recent job listing for SCEA’s Visual Arts Services Group reveals some interesting tidbits.
Sony Computer Entertainment America is looking for a Senior Character Blendshape Artist for its Visual Arts Services Group, as part of its Product Development Services Group. In charge of animation, cinematics, art and scanning, the listing indicates that it will “bring highly-realistic faces to life for both cinematic and in-game sequences. The successful candidate will be working with all of the triple A studios like Naughty Dog and Guerrilla.
This indicates that the work will be on upcoming PS4 games like Guerrilla’s Horizon, Naughty Dog’s Uncharted 4: A Thief’s End and whatnot. The candidate’s prime responsibilities involve “bringing highly-realistic faces to life for both cinematic and in-game sequences” along with “final tweaks to the topology edge-flow and determine the final positioning and refinement to key assets such as eyes, teeth, tongue and eyelashes.”
This essentially means a finer level of detail to facial models, as seen in Naughty Dog’s latest work on Uncharted 4. “Sculpting a series of high-resolution wrinkle maps to add a final level of polish and nuance to the expressions” is one of Visual Arts Services Group’s prime responsibilities as well.
What are your thoughts on all this additional detail going into future PS4 titles? Let us know in the comments.