Sony Proactive In Supporting PS VR, Low Level PS4 API Ensures Great Start Already

Rebellion co-founder talks about motion sickness in VR and circumventing other issues.

Posted By | On 03rd, Feb. 2016 Under News


It’s been said several times already but for all the pre-orders that Oculus Rift sells out, the technology itself will need a number of factors to survive in the long term. Ease of development certainly helps and in that respect, it appears Sony has been making strides with PlayStation VR.

GamingBolt spoke to Rebellion co-founder and Battlezone creative director Jason Kingsley on the PS4’s graphics API and whether Sony has done any changes to better support VR. Kingsley responded that, “Well, the PS4 Graphics API is already very close to the hardware, so they were already off to a great start. PlayStation have been very proactive in taking some of the extra grunt work needed to support VR off the developers’ shoulders. They’ve been great at sharing techniques we can all benefit from, but I like to think our in-house engine team has a few tricks of their own up their sleeves!”

When it comes to concerns like motion sickness and other challenges, Kingsley says that with regards to Battlezone, there’s already plenty of comfort for players. “Chet Faliszek at Valve put it nicely when he said its software, not VR that’s making people ill, and developers are learning more and more about VR every day. Motion sickness will be a footnote for almost all gamers sooner rather than later.

“I think our team who went to PSX in December told me that they did about 400 Battlezone demos and only two people felt uncomfortable  – I’d bet that’s not far off the number of people who feel funny playing FPS games, or watching movies like Cloverfield. I think the hands-on reaction to Battlezone has been so positive so far because it grounds you really well in the tank cockpit; we spent a lot of time getting the ‘on-boarding’ just right – that’s the process of getting you acclimatised to your virtual surroundings. The visuals, audio and gameplay then work in harmony to give you a really comfortable sense of presence.

“From a design perspective there are some absolute basics. The frame rate has to be high, has to be smooth. Avoid anything that that makes your brain go ‘hang on, I thought I was in control here?’ Camera shake, or anything that moves your virtual ‘head’ is a perfect example of something very common that is just a no-no in VR.”

Battlezone and PlayStation VR will be out this year so stay tuned for more information on how both fare in the mainstream.

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  • Starman

    Aaaaaaa ha ha ha ha …..

    • Guest

      Ok!? You’re a sad, sad, little boy.

  • Mr Xrat

    Xbox fanboys will be mad.

    • Allison Olivas

      70″ My current salary is more than 4300 dollars each week. Over a year ago I was in a horrible condition , jobless and no bank credit . Thanks to one of my friends who showed me a way where I was able to gather myself and making average of 59 d/h. So it can change your life as it has changed mine.

      Look here for details

    • Truth™

      And PC gamers laughing at 720P PSVR while we get the real thing.

      Keep dancing 🙂

    • Gamez Rule

      It’s not 720p, it’s more than that resolution so why lie, Oh and it holds more support with more games than other VR headsets too, and Sony’s VR doesn’t need to worry about needing High End PCs to run ALL VR games…LMAO!…Troll on with your false information and carry on making yourself look even more sad than what you’ve done already♫

  • Truth™

    720P PSVR. lol

    Even at $599 oculus still wins because it’s real VR 🙂

    • Greatness Awaits PS4

      The PSVR outputs 1080p per screen, dumb dumb. Also have fun with your 90 fps while PSVR is hitting 120 fps.

    • Truth™

      This shill being so deluded already. Hilarious. Tell me about how re-projection improves sub-30FPS framerate 🙂

    • Gamez Rule

      Sony already has an R&D department plus a team of hardware developers so Sony doesn’t need to hire people. They also have factories to build their own screens and chips, which means no paying out for licensing fees, and the marketing, PR teams with Sony’s ad campaigns for PS4 and PS-VR already exist saving even more money.

      PS-VR can also display what you’re looking at as a 2D image on your TV screens, which like I explained before it’s allowing other PS4 gamers to participate with people using PS-VR.

      More than 100 games supported for PS-VR and loads of support shows Sony has thought about VR and what would suit gamers in general.

      Games like…

      Ark / Rigs / BattleZone / Robinson The Journey / The Assembly / Shadow Of The Beast /Tekken 7 / Gran Turismo Sport / Dreams ( making your own VR games come to life ) Eve Valkyrie, are just some of the games coming to PS-VR.

      Gaming is going to be at a new level soon, and IF VR fails, at least Sony put everything they have into it within reason


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