Stardock CEO On Project Scorpio’s Lack of eSRAM: Hopefully The OS Can Take Care of Xbox One Compatability Issues

‘How long before it is a problem?’

Posted By | On 25th, Mar. 2017 Under News | Follow This Author @Pramath1605


xbox scorpio

The Xbox One Scorpio is, according to leaks, going to not have eSRAM, the problem child of the Xbx One hardware that is present on standard consoles. In the first year of the Xbox One, the eSRAM was largely considered as a bottleneck, made game development quite tough and was the reason behind the console’s lack of full 1080p games. The removal of eSRAM from Project Scorpio is a good move from Microsoft- but the problem is that the Scorpio is supposed to maintain memory parity with the standard Xbox One hardware configuration. So how will developers manage their games in such a situation?

That was one of the questions we asked Brad Wardell, CEO of Stardock, when we had a chance to chat with him recently. Wardell seems to agree with us, noting that this push for parity and backwards compatibility is an issue, and that for developers, it will be best if Microsoft’s APIs can translate the code for the absence or presence of eSRAM themselves.

‘The Xbox One out of the box, the memory speed is not super fast, it doesn’t have any serious dedicated graphics memory,’ Wardell said. ‘I think it has 32MB of eSRAM in there. The PS4 has 8GB of GDDR5 in there. And so that makes it really hard for the Xbox One to have the same kind of graphics fidelity that the PS4 does right out of the box. Now Scorpio addresses much of that, but the question is, if I have to make my game run on the basic Xbox One, well that’s- how far can the difference in capability be before it’s actually kind of a problem?

‘It’s that memory speed issue… on the one hand, it’s a great thing they’re doing it, on the other, it’s that backwards compatibility thing. One has eSRAM, the other does not- then, if I’m a developer, I’m hoping that the OS takes care of that, instead of me having to work separately for each.’

Brad makes a ton of sense here. The question of compatability across two sets of hardware is possibly going to be a challenge for game developers and Brad’s suggestion of handling that at an OS level will definitely help developers maintain compatability. Microsoft probably already has a guideline on this for developers and we are eager to see how they will use it.

Stay tuned for our full interview with Bradwell in the coming days. We have a lot to talk across a wide range of topics which includes the current state of DirectX 12, Vulkan and the company’s current games line-up. For further reading, check out Brad’s thoughts on the iterative console model here.


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  • kee1haul

    They make PC strategy games. What do they know about xbox development?

    https://en.wikipedia.org/wiki/Stardock

    • xfatalxzero

      Maybe because they are looking at developing a game on it?

    • kee1haul

      maybe. their style and history say they won’t.

  • Tactical Lag-fighting tips

    Should be no complaints,
    as that what happens when a user base agrees on a TV focus with Kinect and don’t mind cutting costs for 720p-900p gaming. ESRAM
    Least they get 1080p HDMI TV input, the main thing they wanted.

    • kma99

      Niih at 720 in the pro says hello

    • Tactical Lag-fighting tips

      1080p mode selected, say hi back at sub HD 540p Titanfall 2

    • kma99

      1080 at 40 frames on a 4.2 tf machine lol. Pathetic

    • Tactical Lag-fighting tips

      540p sub 50fp for 1TF isn’t bad.
      considering .3TF is reserved for1080p TV and Kinect stuff.
      Great the important things for a console like TV stuff is always first.

    • kma99

      Says the machine with a subscription based service for games and cable tv. Lol damage control that sub hd nioh.

    • Tactical Lag-fighting tips
    • kma99

      Of course you’re watching Netflix since psn stays down 60 days out of the year

    • Tactical Lag-fighting tips

      I’m gaming, your either 1080p TV watching or waiting hours for your 1600x900p sub 30fps game to install.

      On that Laggy and stuttery IU. #Budget gpu

    • Demetrius Radford

      Lol the UI is actually faster than ps4’s now. Just saying

    • Tactical Lag-fighting tips

      No damage to control.
      Would of been 460p on the Budget GPU media box lets just upscale all games and save money to cover the price of a forced Kinect.
      Oh and save money on DDR5 so we can put in an HDMI input.

    • kma99

      Would be unable to play it since psn is down so pick your poison

    • Gamez Rule

      “Niih at 720 in the pro says hello” = At least spell it correct.☺

      While Nioh runs at 60fps and drops to 720p on the Pro, it runs at 0-fps and stays at 0-fps on the Xbox One near you☺

      Meanwhile *Nioh* devs made the choice in how the game would best keep at the 60 fps framerate while playing in action mode and they made the best decision for the gamer. In fact Gears of war 4 devs also made that choice within their game hence why that game also drops resolution ( but also drops frame-rates too ).

      You make it out to be a bad choice while *sometimes hitting 720p* to keep 60 fps but it’s not bad at all. And guess what, if you don’t like that game option then choose the mode that doesn’t drop below 1440p☺

      And to be fair, at least PS4 users get to play a Full True Console Exclusive so far this year as MS has had nothing on offer that cannot be played on another machine….Still waiting!

    • Eddie Battikha

      Nice try Dummy, PS4 Pro with a 4K display

      Movie Mode

      Stable 3840×2160 resolution at 30 FPS

      Action Mode

      Stable 1920×1080 resolution at 60 FPS

    • Eddie Battikha

      Nice try dummy, On the PS4 Pro, adaptive resolution feature plays a significant role then. After pixel counting a huge number of shots, we came across a wide resolution variation in each mode. While using the action mode, Nioh presents resolutions including a full 1080p, 1728×972, 1665×940, 1472×828 and even 1280×720 in rare instances. In comparison, the movie mode sees a variation in resolution ranging from 2160p to 1800p down to 1440p. The variable movie mode even exhibits drops to 2304×1296 at points. This option also enables slightly higher resolution shadow maps, while the increased pixel count helps enhance texture filtering.

    • Danny MacGurk

      Ok scumbag. U are a disease to gaming. Hopefully u and your whole family rot from cancer asap

    • Tactical Lag-fighting tips

      #reflect

    • Tactical Lag-fighting tips

      Back to your Kinect 1600x900p boyband dancing game or is it TV with netflix?

      But you guys agreed cutting the xbox die down to save money for Kinect

  • Gamez Rule

    Well time will if the RAM compatibility between Xbone and Scorpio games will be good and easy or hard and bad.

    • Luke Skywalker

      if developers can build UWP games that runs on both windows pc and xbox one then i’m not sure what the issue would be when it comes building xbox one games and running them on scorpio.

    • Gamez Rule

      Like I posted, time will tell.

      Devs had issues with Xbones 32MB of eSRAM RAM when compared to what PS4 had on offer, so why would that change when using Scorpio IF the console is using GDDR5 RAM? I think that’s a fair point of view.

    • Luke Skywalker

      so to you the problem isn’t whether xbox one games will translate well to scoprio, compatibility (which is what the article is about), but it’s that the underlying problems that devs are having in developing games for xbox one will continue, correct?

      however, the problem isn’t whether devs will continue to have problems developing for xbox one or not. the problem comes down to development compatibility between the two devices.
      as in
      – if developers focus on esRAM for Xbox One, how will their code translate to none esRAM scorpio?
      and
      – if they build their games for scorpio without an Xbox One focus, how will their games translate to esRAM essential Xbox One?

      this is were Wardell said it would be best if Microsoft builds APIs to automatically take care of those two issues for developers which I agree with. but I also have full faith that Microsoft will do it. Xbox One to scorpio to first then the other way around sometime down the line. I mean, this is the company that has the knowhow in doing things the industry considered extremely impossible: Microsoft translated X86 architecture code to run on PPC architecture (OG Xbox to the 360) then they translate PPC back to X86 (xbox 360 to Xbox One), they also translate X86 code to ARM architecture.
      so I have no doubt that they can build APIs to translate esRAM having Xbox One code to scorpio.

    • Gamez Rule

      Point I’m making is what happens IF the OS does not take care of the Xbone compatibility issues? And it’s left up to devs what happens then. Time will tell if the RAM compatibility between Xbone and Scorpio games will be good and easy or hard and bad like I posted.

    • Hiyperion

      I really don’t see the worries nor the “we’ll see” argument. Didn’t we see all of that already with QB, Gears Ultimate, GOW4, Forza Apex, FH3 i.e. all the games released on xb1/PC?

      Unless Scorpio comes with some very exotic/complicated tech, it’s a “standard” PC in terms of HW, but without the big issue of multiple possible HW configurations that PC suffers (well devs do) from.

      Moreover, MS has quite a few project that deal with the automatization of the converting/porting process. The tech that they used to make PPC games into x86 is part of larger whole. iOS to Win aka project islandwood, converting Witcher 3 into a UWP app in a matter of minutes aka helix… and the tech is still being improved.

      So I think there will be less problems with xb1 to Scorpio than there are from ps4 to Pro, mainly because MS has created tech to minimize and if not remove that quite complicated issue by making it almost automatic i.e. as little dev involvement as possible … well, at least that’s what I gather from what has been stated about the tech.

    • Learned Handgun

      That’s a very good point about the games already released on XB1 and PC. That should demonstrate that the UWP has already dealt with any of these concerns.

  • Mavericks

    Another Day, another negative Xbox post from Pramath.

  • Mavericks

    Pramath and Brad, the tale of two speculative guys that have no clue on what’s really going on.

    • Mr Xrat

      Funny, I remember Xgimps crawling all over him when he was hyping DirectX 12.

    • Tactical Lag-fighting tips

      LOL @ DX12

      This made “The Exclusive” Quantum Break
      720p sub 30 fps, not bad as it’s up from the 692p DX11 version.

      Least the important live action TV show parts are full 1080p right xbox fans”?

      Xbox, “for the TV watchers”

    • kee1haul

      How do you get the time to upvote yourself so often?

    • Learned Handgun

      Sad part is that he probably thinks people are fooled by his many profiles and self up voting, or care what he posts.

  • Living While Alive

    This article and the comment from Brad Wardell, proves that no one’s pays attention to Microsoft!!!

    Microsoft, the God and worldwide leader in software & it’s innovation.

    Has already made this possible.

    First, Windows kernel and the Xbox OS, running in perfect synchronization on Xbox One via Microsoft own Hyper- V!

    This, is part of the ONE Microsoft started by Steve Ballmer but successfully completed and implemented by current CEO Mr. Nadella

    Second, UWP, built from the ground up by Microsoft.

    The sole purpose of this software is to (and successfully) translates, 95% of a developers written code across ALL DEVICES.

    That’s Windows 10 (PC, Consoles, Phones[Including iOS/Android],Tablets, Laptops, Iot’s[internet of things], Linux and Mac.

    Xarmarian, again Microsoft own, makes the Android/ iOS/Mac/Linux compatibility possible.

    Lastly, with these homegrown software innovation. It makes it not only possible, but simple for any developer to start on Microsoft’s platform first and scale to other platforms(Apps, Games, etc)

    Windows 10, UWP, Xbox OS, and Hyper- V, plus any future software creations are fully scalable.

    This is Microsoft look at their portfolio then get back to me!

    • Luke Skywalker

      “Second, UWP, built from the ground up by Microsoft.
      The sole purpose of this software is to (and successfully) translates, 95% of a developers written code across ALL DEVICES.”

      developers can build with xbox one in mind and scale up
      or build with pc in mind and scale down
      also pretty much all the major engines supports xbox one already so half the work is already done for devs.

    • Kent Reed

      Sounds like somebody works for Microsoft

    • Danny MacGurk

      More like they actually READ instead of just being a scumbag like u

    • andy

      Lol and then they go and make Internet Explorer 12 (Edge) that is pure garbage. The GODS of software indeed lol.

    • Living While Alive

      Edge when launched was premature however, as a heavy chrome user, edge is way ahead with cortana and it features built in.

      Cortana is a big help believe it or more. Being able to write (hand or stylus)on a page and share it to whomever

    • Barry Harden

      Now I know you’re full of bullshit.

    • Living While Alive

      No, that’s just my opinion at best.

      I really prefer all things True Linux and Microsoft.

      I strongly dislike Google.

    • Barry Harden

      Micro$oft has dropped the ball on console gaming. Now with most Xbox games going to PC, why would enthusiasts even bother with the Scorpio when they can build a better system??

    • Living While Alive

      With that logic, that’s the same as saying Sony dropped the ball.

      With PS4 games coming to PC via PSNow, why would enthusiast buy a Pro when they can build a better system?

      For one, Microsoft owns Windows 10, which is the popular gaming OS. #Facts

      Two, since all Xbox games are released only in the Windows store (with few exceptions), Microsoft still makes a profit.

      Three, the cost of building a powerful PC, greatly outweighs the cost of a console.

      I mean, unless you want a PC for 1080p ultra, you will need a powerful cpu/gpu. For not only the gaming, but other process that run concurrently while you game.

      Unlike consoles, which are dedicated gaming units, power is completely utilized for gaming. So, taking say, 1+ year or so hardware and dedicating it solely to gaming.

      You can get better visuals than a PC running the same setup.

      Fourth and last, unless you have the Xbox OS on disc, there’s no way you’re going to be able to build a robust PC and run all Xbox games @ native 4k.

      Plus, this applies to current and future Xbox Live Anywhere games. However, not all games are going to have cross- platform compatibility.

      Meaning, you cannot play with you’re console friends.

      There are so many pluses to a console like Scorpio.

    • Danny MacGurk

      Save your breath brother. these losers are so far back in the race these low IQ morons think they’re winning . Bahaha just human filth

    • Pryometrix

      Human filth… yet look at the way you speak to people… and the politically incorrect words you use.

    • Barry Harden

      PS Now is a streaming service. There’s a continual revenue influx as you need to subscribe and pay into PS Now in order to play.

      As for Windows 10, no it’s not a popular gaming OS. It’s just most publishers are not putting enough titles on Linux. If they did you certainly wouldn’t have to deal with the overhead of Windows.

      Those who are into PC gaming will NEVER get into consoles. They know they can always throw money into their system and get a better gaming system compared to the Scorpio. Yes these guys are the elitist snobs but they have the money to do this.

      You’re also forgetting Scorpio still can’t do true native 4k @ 60fps for AAA games. Why pay $599-$699US for a Scorpio with limits?

    • Living While Alive

      No, the PS4 Pro doesnt do 4k@60fps but the Scorpio will and not only play games @ 4k 60fps natively. But also stream and record.

      Second, we don’t know price however, I know without a doubt it won’t be 700$.

      And that’s facts. Most steam gamers use Windows 10 as go to gaming OS.

      I can give a link if you need it

    • Barry Harden

      No, the Scorpio CAN NOT do 4K@60 fps for AAA games or games with complex graphics. THIS IS FACT. Just go look at PC systems with 9TF cards. They can’t even go 4K@60fps on current games. You NEED 12TF graphics cards if you want to do SERIOUS gaming at 4K.

      DO NOT SPREAD bullshit regarding the Scorpio.

    • Living While Alive

      I bet you feel dumb now don’t you?

    • Barry Harden

      How so? Do you know why racing games are the easiest to display in high resolution?

      Here’s a quote from a game programmer:
      “While I am a programmer and have worked on 3D graphics and games as part of my work I’m not a games developer. But you don’t need to be to understand why it’s easier for racing games.

      In racing games the player’s movement is typically highly restricted and pretty predictable. You are normally racing around a race track with well defined limits so the developers can easily predict which graphical assets will need to be rendered next.

      Also anything off track doesn’t need to be rendered at very high quality because you can’t get close to it. And since you will normally be flying by at high speed you won’t normally notice the lower quality of these objects or any of the shortcuts they take such as making objects 2D with fixed shadows and lighting.

      It is also easier to animate cars then living creatures. Other than the wheels there really isn’t much moving on a vehicle, it’s just an object moving through space, it’s shape doesn’t change. Most of the vehicle parts is also solid colors that just need to be shaded and have reflections added, no textures required in most cases.”

      Let’s see the Scorpio at work 4k@60fps in an open world game like GTA V.

    • Living While Alive

      No problem it’s called State of Decay 2, Shadow of Mordor 1 &2, Just cause 3, red dead redemption 2, Crackdown 3, Battlefront 2, Battlefield 1…i can go on forever!

      All above have been confirmed to run uncompressed 4k files @ 60fps natively.

      All games above which are more tasking than GTA.

      Also, Scorpio runs all Xbox One games @4k 60fps natively.

      Is GTA a Xbox One game? Well, 4k 60fps natively along with 4k 60fps recording confirmed.

      Over 250 games have been tested and confirmed to run @ 4k 60fps natively.

      Again how dumb do you feel.

    • Living While Alive

      Lol thats why battlefront 2, call of duty ww2, all first party titles from Microsoft and red dead redemption 2 all have been confirmed to run @ 4k 60fps natively, maintained and consistent right?

      Dumb dumb, did you know digital foundry did a comparison of Scorpio to PC?

      DF found out that the power of the Scorpio is comparable to Nividia’s GTX1080ti….which last to I checked is about 9 TF.

      It was only a Titan X and above that, with the same Scorpio setup, that was able to run uncompressed 4k files of Forza 6 just as Scorpio did.

      You’ve lack of knowledge and thereof has you delusional.

      Typical fanboy, Sony fanboy!

      Mad because Pro can’t run ALL titles (360/One/Windows 10) @ 4k 60fps natively along with recording, streaming(local)and broadcasting @ 4k 60fps natively like Scorpio and still have 34% overhead left as reported by Digital Foundry?…

      Are you but hurt?

      Must be because with a little research you will find out how WRONG you are.

      Or just wait till E3 and see all the 4k 60fps natively AAA titles.

      Dumbass!

    • Barry Harden

      Bombclot, the Scorpio does not compare to the 1080ti.

      You just posting verbal diarrhea. The Scorpio can’t hang with PC’s and their massive 12TF video cards. It’s over for the Scorpio.

    • Danny MacGurk

      Hey scumbag. Because HUNDREDS OF MILLIONS OF PEOPLE PREFER CONSOLE OVER PC YOU POS. WHEN WILL YOU CHRONIC MASTER BAYING PC RETARDS EVER WAKE UP. PC GAMING IS GAY AND SLOW AND RIDDLED WITH BUGS MUCH LIKE YOUR BOYFRIENDS AHole

    • Deadbox One

      Keep dancing Xtard, damage control more for a dead console. poor soul..

    • Tactical Lag-fighting tips

      #issues dude

    • Danny MacGurk

      And u are a clueless follower on the hate ms train. Loser

    • Deadbox One

      Phil and his team are idiots, dance more

    • kee1haul

      Edge is faster, uses less memory and should be as secure. Just needs to be more appealing.

  • Mr Xrat

    Would be funny if the RAM change meant that existing Xbone games ran worse on the Shitpio without a patch.

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    • Sp4ctr0

      Xbox One Memory: 0.032 GB (220 GB/s) + 8 GB (64 GB/s)
      Xbox Scorpio Memory: 12 GB (320 GB/s)
      https://uploads.disquscdn.com/images/396d5b125e22c7778e851997ab2215455a89cae655f160cacca61dc18ebb40df.jpg

    • MickaelSuarez

      No Ryzen, No Vega for the Scorpio.
      From Jez Corden, the CPU could be a puma.
      The GPU will be based on Polaris.

    • Luke Skywalker

      puma is still a jaguar, it is just more power efficient and smaller as far as I’ve read about the two.
      the jaguar chips can go as high as 2.2Ghz (ps4pro 2.1Ghz) while the puma can go up 2.5Ghz.
      Microsoft could go the Excavator route as in carrizo or Bristol ridge, doesn’t have to be jaguar/puma or zen.

      the GPU might be Polaris based with Vega extensions or can be a full blown Vega chip. it might even be something totally different when combing a Polaris base with Vega + MS extensions.

      The expensive esRAM is out so there’s a lot more monetary and chip real estate budget available.

    • MickaelSuarez

      “Microsoft could go the Excavator route as in carrizo or Bristol ridge, doesn’t have to be jaguar/puma or zen”
      Yep they can, nevertheless from the MS whitepaper the “frame-rate upscaling” information didn’t sound good.

      “the GPU might be Polaris based with Vega extensions or can be a full blown Vega chip.”
      Microsoft may have the same deal than Sony, a Polaris based GPU with some Vega features, but the future RX580 could be a RX480 rebranded, so Vega will be only for high-end GPU.

      “The expensive esRAM is out so there’s a lot more monetary and chip real estate budget available.”
      GDDR5 is also more expensive than DDR3.

    • Sp4ctr0

      NO, you can’t use Excavator in low power devices. Only Ryzen (Zen) and Jaguar can work in game consoles. Check AMD website

    • Luke Skywalker

      I checked out to site but I didn’t see that only zen and jaguar could be use in gaming consoles

    • MickaelSuarez
    • Luke Skywalker

      the frame-rate upscaling doesn’t say anything really when you consider that frame rates are upscalled for VR titles.

      with esRAM what I was saying is that there is now more space to work with on the APU.

    • MickaelSuarez

      “the frame-rate upscaling doesn’t say anything really when you consider that frame rates are upscalled for VR titles.”
      The frame-rate upscaling information is really interesting, because this is for reaching 60fps from 30fps. This is why Jez Corden and DF aren’t expecting a higher CPU than a Jaguar/Puma.

    • Sp4ctr0

      AMD have only two “low power” cores:

      – old Jaguar
      – new Zen

      You can’t use Excavator in low power devices like game consoles. Only Jaguar or Ryzen

    • Luke Skywalker

      lets see:
      kabini = Jaguar TDP = 25W
      excavator = Carrizo TDP = 25W
      excavator = Bristol/Stoney ridge TDP = 15 to 65W (configurable)
      Zen TDP = 15 to 95W (no APU cores yet but most likely 15 to 35W)

      Carrizo, Bristol/Stoney Ridge can be used, same low power but with better performance. doesn’t have to be Zen. I think Zen would be a waste of money to pay for right now. I think they should spend less on the CPU but more on the GPU. If they can go Carrizo + Vega then I be I believe that’s the way they should go.

    • MickaelSuarez
    • Sp4ctr0
    • MickaelSuarez

      No need to use “frame-rate upscaling” with ryzen 8 cores…
      For the gpu, if the rx580 is a polaris card, vega will be only for high-end gpu…
      In that case, the scorpio could have a gpu based on polaris with vega features

    • Tactical Lag-fighting tips

      that’s possible

    • Psionicinversion

      thats so far from confirmation youd be on the other side of the universe

    • Gamez Rule

      Sp4ctr0 was wrong I see☺

    • Mr Xrat

      And yet none of that has anything to do with compatibility issues.

      RDR2 with sparse rendering will be interesting.

    • Tactical Lag-fighting tips

      Tears incoming

    • kee1haul

      Scorpio is using PC ports. No ESRAM on PCs. Memory bandwidth is so high there will be no problems anyway.

    • Mr Xrat

      No, Mark, that’s not how it works. Try again.

    • kee1haul

      Thats exactly how it works. Keep an eye on Eurogamer this thursday…

    • Mr Xrat

      Is that when you suddenly tell yourself sparse rendering is great, Mark?

    • kee1haul

      Full scorpio specs revealed Thursday. No sparse rendering in sight.

    • Mr Xrat

      So much for that reveal event Xgimps begged for, Mark. Great to see MS enlist “Pony Foundry” to spin it.

    • kee1haul

      It is a sublime move from Microsoft. Either you believe them and eat salty tears, or you don’t and eat tears anyway.

    • Knightrob Harshm

      Wow, are 14 year old’s still using the term “Xbone”…how quaint. Oh well, bitter, childish trolls will be bitter, childish trolls.

    • Mr Xrat

      It’s the commonly accepted shortening for your movie player, friend. If it upsets you, take it up with the morons in marketing.

  • Aaron blanchard

    Scorpio will dominate all consoles, plain and simple. PS4 pro was a letdown due to no UHD drive and mini

  • sergeantnorider

    The fear and anger over Scorpio is palpable at this point. Sony fans flocking to anything they can to make themselves feel better about the loss of the power advantage. They really need to get over it. This is better for everyone. Now we will focus on game design, characters, story, etc. We can stop classifying games by what resolution they run at because everyone should have games that perform well now. Scorpio is good news for everyone, including Sony fans. Don’t understand why they can’t see that.

  • MickaelSuarez

    No need ti be an insider dude…
    The future RX580 could be a RX480 rebranded, so Vega will be only for high-end GPU…
    For the CPU, frame rate upscaling…

    • Cenk Algu

      lol even PRO’s GPU have some Vega but thanx you made me laugh hard1

    • MickaelSuarez

      Yep this is what i wrote in my comment just above….

    • Psionicinversion

      vega is only for high end pc gpus but you could scale it up and down easily

    • MickaelSuarez

      Even if it’s scalable, that would be surprising to have a Vega GPU inside the Scorpio.

    • Psionicinversion

      No it wouldn’t be. Vega is pretty much done, what would be surprising and stupid is if it didn’t

    • MickaelSuarez

      PS4: Pitcairn
      One: Bonaire
      PS4 Pro: Polaris

      All these are low-end to mid-range, and you expect a high-end gpu architecture into the scorpio while in the same time AMD won’t sale any pc mid-range gpu with Vega…

    • Psionicinversion

      The pro is a Polaris, Vega hybrid. For instance only Vega can do 2x FP16 Polaris can’t so it’s hybrid.

      Vega isn’t a high end gpu architecture at all. All you do is reduce the CU blocks to the desired size. Whether its 1 2 3 4 etc. The HBCC can connect to almost any memory type

    • MickaelSuarez

      “The pro is a Polaris, Vega hybrid.”
      Yep, fp16 and work scheduler, but still polaris based.

      “All you do is reduce the CU blocks to the desired size. Whether its 1 2 3 4 etc. ”
      An architecture scalable, nothin’ new from previous comment.

    • Psionicinversion

      Yeah so it’s not a high end architecture. You have 1024 or whatever SPs on a Vega gpu so yes it is different

    • MickaelSuarez

      “Yeah so it’s not a high end architecture. ”
      In 2017, it is a high end for pc gpu.
      So you still expect a vega gpu into the scorpio while in the same time AMD won’t sale any pc mid-range Vega gpu ?

    • Psionicinversion

      Yep AMD is putting out ryzen and Vega APUs for the mobility segment later in the year with desktop to come next year. I don’t know why AMD isn’t doing a full line up but it’s most likely to do with the cost of setting up multiple dies which isn’t cheap by any means. They will be saving costs by rebranding old chips and they need a competitor to NVidia high end gpus so they’ve obviously gone with spending there limited amount of money on high end parts

    • MickaelSuarez

      Raven ridge could had been a good idea for Scorpio, nevertheless it don’t seem to be the way followed by Microsoft in its whitepaper.
      Frame-rate upscaling doesn’t seems to be so “8 cores ryzen”, and checkerboarding doesn’t seems to be so “vega”.
      A dc “rx580” seems more realistic to me than vega.

    • Psionicinversion

      I doubt it’ll use ryzen but it should be using Vega, you don’t need ryzen to have Vega. They’ll still need checkerboarding if they want to push the visuals to max and hit the resolution target. That 6TFLOP part even Vega is no where near powerful enough for 60fps 4k max settings in any game that it’s target is 30fps. The framerate upscaling would be to make every single game run at 60fps which it hasn’t got the raw power to do

    • Psionicinversion

      the 500 series is a rebrand, its not even a could be it just is. Vega GPUs will be releasing under its own brand name by the looks like like RX Vega (insert whatever here) or something

  • kierwest

    I am so sick of this misrepresentation of TFLOPS… Seriously, they are pandering to stupid people with it.

  • Starman

    I find it funny that these same guys who praised the unnecessary/under powered poor excuse of an upgrade PS4-$0….but always looking for something wrong with MS products …


 

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