The Witcher 3 Resolution Change on Xbox One “Requires Bigger Change” Than DX12

Though attempts will still be made, CD Projekt RED’s Damien Monnier says he won’t promise anything.

Posted By | On 31st, Mar. 2015 Under News

the witcher 3 wild hunt

Though DirectX 12, the upcoming update to Microsoft’s popular graphics API, has shown monstrously improved performance over DirectX 11, it may take a while before it has an impact on improving certain Xbox One trends. This includes the trend developers have of releasing games at 900p resolution versus 1080p resolution on the PS4, as is the case with CD Projekt RED’s The Witcher 3: Wild Hunt.

Senior game designer Damien Monnier spoke to followers on Twitter about the same, stating that, “I think any resolution changes would require a much bigger change from Microsoft than dx12 upgrade to be honest.”

This prompted the reply that developers should try DirectX 12 before saying something like this, to which Monnier said, “Oh of course we’ll try. I just don’t want to promise anything unless I can deliver that’s all.”

It should be noted that The Witcher 3’s lead engine programmer Balazs Torok spoke to us in August 2014 and stated pretty much the same thing. “I think there is a lot of confusion around what and why DX12 will improve.

“Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything.” While it might enable developers to push more triangles, there won’t be a way to shade them.

The Witcher 3: Wild Hunt is out on May 19th for Xbox One, PS4 and PC so stay tuned for more information in the coming weeks.

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  • red2k

    If you game isn’t designed to run propeproperly with DX12 the improvments will be limited I don’t know why this guys don’t say “hey the game is on DX11 and we are limited”.

    • ak33715

      Yeah I don’t get that myself, either. Of course a game not built with DX12 isn’t going to see any of the benefits. Not sure they this guy’s tweet is getting so much traction when we know The Witcher 3 on Xbox wasn’t built with DX12, but DX11.

    • Guest

      It would see some, albeit marginal, benefit if they ever port it over to dx12, but yea….he’s just pissing on MS to piss on them.

  • Designer Dragon

    Definitely getting this on PC, wow the Xbone version sounds terrible.

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  • GHz

    Uh Uh. Damien Monnier did a poor job @ explaining this for the sake of the web. Bigger change as in rewriting their game engine code to get better performance. That’s what he meant. They discussed this @ GDC. If your game started on older API(s) just porting to DX12 might NOT do anything. In fact you can even get slower performance because with each new SDK, new concepts are introduced. Its very hard to keep up with that stuff time wise. For example new resource binding concepts etc. To take advantage of that, you literally will have to rewrite your code. So Yes! The Witcher 3 Resolution Change on Xbox One “Requires Bigger Change” Than DX12! He is NOT saying that DX12 is Not beneficial to XB1 overall. He is talking about the specific situation with their game, The Witcher 3, and the way its coded. Remember that game started out way before the specs for both consoles were set. These guys were flying blind in regards to the consoles. Especially with XB1 and its changing API. So yeah its true. He cant promise improvements if they decide to support DX12, and that’s because of the nature of code involved when they were building The Witcher 3. Not all games are built the same, and we certainly cannot expect developers to have the same goals when it comes to their games. Lets not take what he said out of contexts.


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