Turn 10 Studios Creative Director: “Everyone is Using 100 Percent” of Xbox One

It all boils down to optimization, according to creative director Dan Greenwalt.

Posted By | On 11th, Nov. 2013

Forza 5Aston Martin LCE01
Forza Motorsport 5 creative director Dan Greenawalt has spoken at length about the power of the Xbox One and for its part, Microsoft has advertised how the game is only possible on the console. Speaking to X-ONE magazine for an upcoming interview, Greenwalt again confirmed the game’s 1080p resolution and 60 FPS frame rate that was present “Even in an F1 car, going 220mph around Spa with 16 other F1 cars on the track.”

But why are other developers like Crytek and Infinity Ward (devs for Ryse: Son of Rome and Call of Duty: Ghosts respectively) having trouble achieving the same? Greenwalt replied that, “I can’t speak for other titles, but what I can say is that we have a bespoke engine that’s designed for the Xbox One. We started before we even shipped Forza 4, so we’ve been working on this.

“And to me, I’ve been working on Forza for ten years now and the reason I like it is that Forza’s always a challenge, we push innovation and it’s not always just make it shinier. It’s cloud powered AI, 16-player multiplayer, dedicated servers, curated liveries. There’s just a lot of innovation there.

“We started three years ago thinking this is the architecture Microsoft is designing and we were talking to it about what we wanted the next gen to be about, like materials – orange peel paint, some of the rubbing on the tyre, the many interactions that make the car look real. So the Xbox One was designed to be able to do this, but you also have to work on your engine to make sure it’s doing it as well and we’ve had the time to really do that and really optimise our engine.

“But the truth is that I get asked are we using 100 per cent of the box? Of course we are. Everyone is. Even people who are upscaling are still using 100 per cent of the box. What happens over the course of years is that we get better at tricking the box into doing what we want. It’s optimisation.

“We had more time so we’re very well optimised and we will continue to optimise this game. If you think about Forza 2, it was a well optimised game, but Forza 4 looked a lot better than Forza 2. That just comes with time.”

Forza Motorsport 5 will release on November 22nd for the Xbox One.


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