Uncharted 3: Gameplay Details Revealed

Posted By | On 13th, May. 2011 Under News | Follow This Author @GamingBoltTweet


We have yet another Uncharted update for you. In an interesting interview with GameStar, Naughty Dog have revealed more information of the game. Check it out below:

On Action Pieces:

“One of the things we’re really setting our sights on is the spectacular action set-pieces that we’ve established as a key component of the active cinematic experience we want to create for the player. Sequences like the collapsing building or the train in Uncharted 2 allowed us to see the potential of these set-pieces and our goal is to fulfill that potential with even bigger, more intense set-pieces in Uncharted 3. That’s just one of our goals, of course, but it probably most easily encapsulates what we’re doing to create experiences our players haven’t seen before.”

On the length of the game:

“We’re still in the middle of development, so it’s a bit early to get a solid idea of how long Uncharted 3 will take to complete.  Of course, game length isn’t our main goal – our goal for all the Uncharted games has been to make them so fun and engaging to play that you don’t want to put the controller down until you’re done!”

“Pacing is extremely important to capturing our player’s attention and keeping them wrapped up in the game and the story for the full length of the game.”

New gameplay mechanics:

“Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks (such as breaking a bottle over an enemy’s head), and new stealth options (like dropping on enemies from above). Drake can also perform more attacks while climbing and use his guns in much more vertically-oriented spaces.”

Customization:

“Customization is a big focus for us, and our players can now make their heroes and villians skins their own with hundreds of customizable parts, from accessories to shirts and pants to a deep weapon customization feature, which allows for weapon modifications such as precise scopes, bigger clips and more. You can leave your mark on the battlefield (and on your character) through our newly-added emblem editor, which contains hundreds of decals for you to use to design your own individual emblem. Players can customize their gameplay beyond weapon modifications through Paid Boosters, a one-time booster that you spend some cash to have the option of using during a match, and Medal Kickbacks, where you can select a specific special ability that requires a certain number of medals to activate during a match. To help players organize all of these options, we’ve added in player loadouts that allow you to choose your starting rifle, sidearm, weapon customizations and mods, Boosters and Kicksbacks in slots to easily allow you to choose the best loadout to suit your playstyle for each gametype and map.”

Stay tuned with GamingBolt.com for more news and updates.

 


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