Will Visual Fidelity Be Compromised by PSVR’s Lower Specs Compared To Rift And Vive?
nDreams’ Richard Fabian talks about where PlayStation VR may have the advantage.
The PlayStation VR has arguably garnered the most interest in the industry primarily due to Sony’s involvement in the same, the sheer amount of games in the pipeline and its pricing. Of course, compared to other VR headsets, it’s also interesting for what it can deliver when its on-paper specs aren’t as good as HTC Vive or Oculus Rift.
GamingBolt spoke to nDreams code manager Richard Fabian about whether the visual fidelity of PlayStation VR would be compromised when Rift and Vive are technically better? Fabian is currently working on The Assembly for all three VR headsets.
“A lot of the best games are not going to be about precisely how may VR pixels we can fit in per frame, and this, frankly majority of VR games, are going to find a comfortable home on PSVR as much as they do on Rift and Vive. You’ve also got to remember that with increased pixel density, the PCs driving the Rift and Vive have to be even more powerful to achieve the same framerate guarantees, which might even lead to situations where the PSVR has the edge in comfortable viewing experience.”
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