Xbox One’s 8GB RAM Allows “Robust Particle Effects”, Hypervisor Is Awesome – Killer Instinct Dev

Double Helix Games talks about the benefits of developing for the console.

Posted By | On 19th, Aug. 2013

Killer-Instinct-Xbox-One
We recently got a chance to speak to Double Helix Games lead producer Michael Willette and design director David Verfaillie who are working on the upcoming Killer Instinct about the benefit of working on the Xbox One.

The Xbox One has a ton of memory in the form of 8GB DDR3 RAM, so we asked them about how the team benefits from it, to which they replied, “Higher resolution textures, dynamic high quality music, and robust screen/ particle effects are just a few things that we are able to do with all of the glorious memory.”

Last week we had reported the benefits of the Hypervisor in the Xbox One and how no one is actually talking about it. You can read about it over here.

Based on that article, we also asked their take on the memory and CPU cores being reserved for the OS and how the potential of the Hypervisor and game systems would be utilized. “The ability to snap in other videos or content while you play KI is awesome. Imagine waiting in a lobby for your match to start while you read through a gamefaq on some combos you want to practice during the match.”

Killer Instinct will be a reboot and the first game in the series to release in 17 years and will be a launch title for the Xbox One.

Stay tuned for more news and updates.


Keep On Reading!

Three Biggest RAM Makers Sued for Price-Fixing DRAM, Causing Supply Shortage

Three Biggest RAM Makers Sued for Price-Fixing DRAM, Causing Supply Shortage

Samsung, SK Hynix, and Micron are the targets of the class-action lawsuit that has pointed to previous instanc...

Splatoon Raiders Direct Details Tanks, Gadgets, Various Stages, and Much More

Splatoon Raiders Direct Details Tanks, Gadgets, Various Stages, and Much More

Learn more about the challenges that await on the Spirhalite Islands and how to customize Gadgets to stand a f...

PlayStation – and The Gaming Industry – Just Doesn’t Learn With Live-Service

PlayStation – and The Gaming Industry – Just Doesn’t Learn With Live-Service

Even after the failure of Concord and so many cancellations, Sony is committed to live service, even if it ult...

Dead or Alive 6 Last Round Review – One Fight At A Time

Dead or Alive 6 Last Round Review – One Fight At A Time

With no meaningful modern improvements to its online modes, this is easy to skip if competitive play is what m...

GTA 6’s NPC AI Could Be Rockstar’s Next Big Open-World Breakthrough

GTA 6’s NPC AI Could Be Rockstar’s Next Big Open-World Breakthrough

Leonida’s looking like a place where anything can happen, and in a franchise like GTA, that’s always a goo...

Resident Evil 5 and 6 Remakes Sound Easy – Until You Think About It

Resident Evil 5 and 6 Remakes Sound Easy – Until You Think About It

With Resident Evil’s remakes doing as well as they have alongside a new mainline entry in Requiem, you might...