Middle-Earth: Shadow of Mordor
Calling into question the semantics of open world is Middle-Earth: Shadow of Mordor for arguably its five loading screen encased biomes don’t fit the true definition, but each of these areas is large, distinct, and harbouring enough side activity, unique enemies, and allies, that it certainly feels open world. Raising the experience further is Shadow of Mordor’s Nemesis system; a dynamically generated hierarchy of orcs and war chiefs, opposition who’ll exist beyond scripted encounters, remembering your actions to provide an experience tailor-made for every player.















