Streamlined Story-Telling
On top of providing something new – even if it is gimmicky – a post-apocalyptic setting would provide for more streamlined story-telling. Sam is trying to find his daughter Sarah, the world is falling apart and maybe some old enemies come out of hiding to stop him. While the conspiracies of past games were neat, things got way too convoluted from Conviction onwards. A more streamlined story would be a nice change of pace.
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