DIALOGUE SYSTEM
One of the biggest issues a large number of people had with Fallout 4 was its dialogue wheel- it was a product of playing as a character who was, well, more of a character, and while one can appreciate that change, the dialogue wheel definitely suffered because of it. Not only did it lead to a much more limited range of options, leading to “lighter” role playing (for the lack of a better word), the options themselves weren’t all that varied to begin with, with them usually being variations of the same response to a particular situation. Hopefully, Fallout 76 will ditch the wheel and go back to dialogue lists like we’re used to seeing in Bethesda games.
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