ANTHEM
Anthem had some cool ideas on paper, but a messy and poorly managed development cycle resulted in a string of bad decisions behind-the-scenes. After having no clear vision of what they wanted the game to be, BioWare rushed Anthem out the game, and it was painfully clear to see. It was a loot game that had terrible loot, a BioWare game with poor storytelling, not to mention all the other issues it had, like long loading times, repetitive missions, a lack of content, and its absolutely abysmal post-launch support.
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