Double Fine Productions: “It’s Very Hard Hearing Suits Tell You What Gamers Like”

Massive Chalice project lead Brad Muir discusses past experience dealing with traditional publishers.

Posted By | On 01st, Jun. 2013

massive chalice_double fine productions
Double Fine Productions recently announced their second Kickstarter project Massive Chalice, a fantasy tactics game that has so far garnered $592,980 of its $725,000 funding goal with 26 days still remaining.

Recently game lead Brad Muir and Double Fine co-founder Tim Schafer sat down with GamesIndustry International to talk about just why the Kickstarter mode of funding is so much better. Muir talked about his first experience developing a game and trying to make it through traditional publishing means.

“The previous game that I was working on, called Brazen, I had been pitching that game for an entire year. That was a tough sell, trying to pitch that game to publishers.

“I don’t want to name any names, but the stop-motion aesthetic – that game was based on the Ray Harryhausen stop-motion animations – was always the sticking point. That people wouldn’t relate to it or think it was cool.

“This was just a bunch of businessmen, like suits around a table. It was very hard for me to listen to their opinions of what gamers might actually like. It’s a very weird thing, taking your ideas to a small group of businessmen and having them tell you whether they think it’s going to sell or not.

“I don’t think they always know best. That’s the cool thing about this idea. This idea is brand-new. We haven’t taken this idea to anyone. We developed it and took it straight to the backers.”

As Schafer elucidates, “When Brad had this new idea and he was really excited about it; it was like, ‘do we really want to throw this back to that same process again?’ Watch Brad spend another year pitching and compromising his idea?

“Or do we want to go down this road where we just have to test this idea with the actual people who’ll be buying the game. ‘Hey, do you guys like this concept? If you like the concept we can do it.’ Much simpler and much better. With money that comes with fewer strings attached.”

Given that the studio’s first Kickstarter smashed records and opened a flood-gate of support for games funded with the platform, we don’t see any signs of the process slowing down any time soon.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Dragon Age: The Veilguard’s UK Sales Similar to Dragon’s Dogma 2, Final Fantasy 7 Rebirth

Dragon Age: The Veilguard’s UK Sales Similar to Dragon’s Dogma 2, Final Fantasy 7 Rebirth

GamesIndustry's Christopher Dring noted that they're "a little less", though not far off, from Massive's Star ...

Mario and Luigi: Brothership’s Physical UK Launch Sales Are Lower Than Super Mario RPG and Paper Mario: The Thousand-Year Door

Mario and Luigi: Brothership’s Physical UK Launch Sales Are Lower Than Super Mario RPG and Paper Mario: The Thousand-Year Door

The newly-released turn-based RPG debuted at No. 3 in the latest weekly physical UK charts, but failed to sell...

Overwatch: Classic Announced – Limited-Time Mode Coming to Overwatch 2 on November 12

Overwatch: Classic Announced – Limited-Time Mode Coming to Overwatch 2 on November 12

The hero shooter's original incarnation will be available in a separate mode, complete with the original 21 he...

Spyro Reignited Trilogy is Coming to Game Pass on November 12th

Spyro Reignited Trilogy is Coming to Game Pass on November 12th

Toys for Bob's acclaimed remake compilation of the original trilogy will soon be available across all three Ga...

LEGO Horizon Adventures Behind-the-Scenes Video Details its World, Machines, and More

LEGO Horizon Adventures Behind-the-Scenes Video Details its World, Machines, and More

The entirety of the game was built with actual virtual LEGO bricks, piece by piece, according to its developer...

Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More

Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More

GIANTS marketing director Martin Rabl speaks with GamingBolt about the next Farming Simulator game.