Xbox One DDR3 RAM vs PlayStation 4 GDDR5 RAM: “Both Are Sufficient for Realistic Lighting”

Founder and COO of Geomerics Chris Doran weighs in.

Posted By | On 07th, Jul. 2013

battlefield_4_-_angry_sea_single_player_screens_4_wm
We had a chance to speak founder and COO of Geomerics Chris Doran, whose company created Enlighten which is used for creating lighting for games like Battlefield 4 on the subject of – what else? – next generation consoles. Specifically, we compared the Xbox One’s 8 GB DDR3 RAM and the PlayStation 4’s 8 GB DDR5 RAM, with 5 GB and 7 GB allocated to games respectively, and asked Doran which is a better solution for crafting realistic lighting.

He stated that, “Both of these are more than sufficient. To understand why, you have to remember than on the current generation we had around 512MB of memory to play with. This meant that developers would routinely ask us to fit our global illumination calculations into 10-20MB.

“On the next-generation consoles, developers are happy to give us 10 times more space to play with – in some cases even more! And with 8 CPU cores and powerful GPUs, there is plenty of compute resource for us to make use of. It is this massive increase from current generation to next generation that really excites us – that factor of 10 increase is going to be far more significant than the additional memory on the PS4.

I’m sure as the cycle evolves, developers will look at ways to squeeze more out of the PS4, but we have a long way to go with exploiting the opportunities presented by the massive jump in resource over PS3 and 360.”

Let us know your thoughts in the comments section below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...