Both next generation consoles, the PS4 and Xbox One, have exotic architectures and come loaded with a lot of memory that developers can play around with. This has resulted in extremely detailed and open world games like Metal Gear Solid 5, Tom Clancy’s The Division and the upcoming Xbox One launch title Dead Rising 3.
Dead Rising 3 had a pretty strong showing at GamesCom with some amazing gameplay footage and the ability to customize not only weapons but deadly vehicles as well.
Mike Jones, Producer of Dead Rising 3, shared his thoughts on working on the Xbox One and how the power of the next generation system has helped to create a truly open world zombie game.
“Working with the Xbox One has been amazing. The game is not only exponentially larger than Dead Rising 1 and 2 combined but we have been able to maintain the same destiny we had, that Dead Rising [series] is known for. The number of weapons, the number of physics objects, the number of zombies, what we have been able to do with SmartGlass and Kinect, the sheer memory and the horsepower of the Xbox One which helped turning Dead Rising 3 into fully streaming huge open world zombie sandbox,” Mike said in an interview with Xbox.
The crazy Roller Hawg combo vehicle in Dead Rising 3.
He also shared his thoughts on the SmartGlass integration for the game.
“SmartGlass integration in Dead Rising 3 basically turns your cell phone into a cell phone which you can use to call for survival support, for backup. You will get calls on your phone which are exclusive missions to SmartGlass, so that’s a whole little world and fiction tied up in this SmartGlass experience. It is totally optional but it is also a lot of fun,” he explained.
Dead Rising 3 will be available launch day, exclusively for the Xbox One. For more on Dead Rising 3, check out our hub page here.
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