A couple of months ago, Microsoft released 10% GPU Reserve for developers who don’t need Kinect in their games. This has greatly benefited upcoming AAA games like Sunset Overdrive and Witcher 3. In our conversation with Chris Doran, founder of Geomerics, we asked whether the 10% GPU reserve is sufficient enough to matter in games development.
“Developers will always want more GPU power if it is made available, and I think there was general agreement that this was a sensible move from Microsoft,” he said.
And how they are going to use it for their middleware i.e. Enlighten, Chris said that, “For Enlighten, we don’t really see ourselves as needing a reserved block of GPU for our runtime. We are trying to be a bit smarter than that. The new GPUs have interesting abilities to run some processes in the background, so we are looking at ways to make Enlighten run ‘in the gaps’ so that it minimizes the amount of GPU resource it consumes.”
Enlighten is currently being used in several upcoming games like Star Wars Battlefront 3 and Mirror’s Edge. Let us know your thoughts in the comments section below.
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