Metal Gear Solid 5 The Phantom Pain – Weapon System Is “Deep And Detailed”

Kojima isn't the only brilliant mind at Konami.

Posted By | On 06th, Mar. 2015

Metal Gear Solid 5: The Phantom Pain

Thanks to the recent announcement of Metal Gear Solid V: The Phantom Pain’s release date, we can finally start to look forward to the game and all the wonder sure to be found therein in earnest. Well thanks to Yoji Shinkawa, the primary character and mechanical designer of the Metal Gear Solid series, we can look forward to the game having a “deep and detailed” weapon system.

Initially, presumably during the earlier stages of development, Kojima wasn’t entirely sold on the idea of having an intricate weapon system and wasn’t very interested. That is until he seen the amount of effort that Shinkawa had put into it. One such feature is the Ballistic shield that will actually deflect bullets when stored on Snake’s back, making a running retreat a viable option when coming under heavy fire.

Players can of course use this shield in conjunction with their other weapons, but it’s likely that this will only apply to pistols and possibly light sub machine gun weaponry, I doubt we’ll be seeing a one handed shotgun/shield combo. Which is probably a good thing.

[Source]


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...