Hollowpoint
Publisher: Paradox Interactive
Developer: Ruffian Games
Platforms: PC, PS4
Genre: Action
Release Date: TBA
Hollowpoint is an upcoming and all new 2.5D side scrolling shooter with integrated depth targeting that is currently being developed by Ruffian Games, the British video game developer that found fame with their Crackdown titles. They also had a hand in developing The Master Chief collection where they worked alongside 343 Industries, specifically on Halo 3 and Halo 4.
Hollowpoint is currently set to be published with Paradox Interactive. The game is being developed for the PlayStation 4 and PC.
Development
Ruffian Games are working on Hollowpoint with development of the title being focused on the PlayStation 4 and PC. The game uses a semi-procedural generation mechanic with pre designed rooms being piece together to form a stage when the game begins, the objective are then randomly generated (most likely from a pre determined list of objectives) and inserted into the newly generated mission.
Ruffian Games are just coming off working on the recently released Halo: The Master Chief Collection, which saw them working with 343 Industries. The only hint of Hollowpoint came when Ruffian said, “Yes! We’re working on Halo 3 and Halo 4 with 343 Industries as part of the Master Chief Collection. No! We can’t say much more than that.”
Story
It’s the 22nd century and “Mega Corporations” are engaged in corporate warfare. These Mega Corps are hiring mercenary groups, just like yours, and you’re more than willing to take their money. Ultimately, your goal is to raise the biggest and best mercenary group possible.
At this time, it’s not yet known if there’s going to be a narrative that runs through Hollowpoint. Given that the game makes use of tactical combat and semi-procedurally generated stages and objectives, it’s entirely possible that the game won’t feature a plot and will instead focus on gameplay.
Gameplay
Hollowpoint is a 2.5D side scrolling shooter with aiming that is “blended seamlessly with 3D targeting into the depth of the scene.” The game is said to incorporate tactical actions that ties into the game’s combat which is based on fighting your way through a stage that is comprised of semi-procedurally generated rooms with randomly chosen objectives.
While the game does feature a single player mode of play, it seems to be designed around cooperative gameplay comprising four player teams. The developer has said that a single wrong move can result in the death of your squad, to that end they have said that the key to success is the three A’s.
Assess, Anticipate, Advance. Assessing each scenario and the enemies you’re going to encounter will help you prepare. Anticipating the threats ahead and building your squad so that they have the right blend of weaponry, equipment, abilities and powerups will make for a safer encounter. Advancing forward and successfully moving through the stage and sticking to your plan is what will see you win the day.
“Long Term Progression” is the key, as you level up your operatives and your organization as a whole. A “deep upgrade system” will let you earn Skill Points that spent to level up operatives while the credits you earn are used to buy “market crates” alongside weapons and equipment.
Characters
At this time, it would appear the game doesn’t feature a cast of characters that are going to be characterised through the narrative. Instead it seems the squad will be introduced in manner similar to Breach and Clear where soldiers have names but no personalities attached to them.
Note: This wiki will be updated once we have more information about the game.
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