Halo 5 Guardians: Xbox MVP Details The Game’s Graphics And Gameplay

Halo 5 is shaping up well ahead of an E3 showing.

Posted By | On 14th, Jun. 2015

Halo 5 Guardians

We are well on our way to seeing some new Halo 5: Guardians content at this year’s E3 event, and hype levels for the game couldn’t be higher. In the past few weeks we’ve seen the return of Spartan Blue Team and even the return of ODST Edward ‘Eddie’ Buck as part of Agent Locke’s squad, played by the one and only Nathan Fillion. But what else can you expect to see?

Well thanks to an AMA on the Halo Subreddit, Xbox MVP Dan Hammill has shone some light on things. Regarding the gameplay, Hammill told series fans, “Enemy AI was top notch. Dueling with a sword Elite was a challenge. NOT comparable to Noble team, they were awful. They’re smarter. They talk to each other. One grunt blew all four of us up with a plasma. It was embarrassing. The Jackals jetpack up to you and stuff, but I didn’t see anything else I don’t believe.” He then goes on to mention how the new Promethean Soldiers might have “thrusters”.

Helping command the Team, Hammil talks about how issuing orders works well in the game, saying, “Commands felt as they should: The game was made with them in mind. I wouldn’t call them a gimmick. Think Halo Reach and how awful they all were. GET IN MY WARTHOG! Now you can tell them to with a button.”

On the graphical side of things, he mentions how the graphics have improved quite noticeably from the Beta testing period, he said, “As far as I’m aware I was playing at 1080p at the studio (could be wrong). Beta was 720. It just seemed very smooth.” This was prefaced by Hammill saying that he “didn’t see a stutter” whilst playing the game.

Touching on Multiplayer, he called it a “complementary new epic multiplayer experience”, which is going to be shown of at this years E3 event, set to take place in the next few days.


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