Low Level APIs On PS4 & Xbox One Will Suffer From Diversity On PC – Dev

Focus Home Interactive's Sylvain Séchi on the impact of new APIs on video games.

Posted By | On 05th, Jul. 2015

GamingBolt recently caught up with Focus Home Interactive’s Sylvain Séchi to talk about the publisher’s upcoming Blood Bowl 2. During our conversation, GamingBolt was able to ask about upcoming APIs on PC and consoles. Vulkan and DirectX 12 are expected to change things radically in the PC space. Will this mean that gaming PCs will finally catch up with innovations in the console space and can PC sustain more than one API?

“The graphics API panel is certainly evolving at a very quick pace these last few years, and it’s going to keep evolving quickly (DirectX12 iterations, Vulcan,..),” says Sylvain. However Sylvain believes that this diversity on the PC gaming side of things might affect consoles and it will depend from developer to developer on how they write their code. “However, the PC hardware is still very different from the consoles as it’s much more diverse. Therefore, low level APIs like those available on consoles will still suffer from this diversity and optimization will depend on how specific the code will be.”

Sylvain has a point since the APIs on consoles already have the ability to allow programmers to code close to the metal. Vulkan and DirectX 12 will bring in big changes for PC games development scene but the console scene will probably remain unaffected.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

"Backward compatibility is good for our catalogue, and we think we have the highest selling catalogue per SKU ...

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

"I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily," says ...

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...