Cliff Bleszinski Defends Sony’s PlayStation VR Stage Demo

'Cut them some slack.'

Posted By | On 07th, Dec. 2015

Project Morpheus

One of the most cringe inducing parts of Sony’s PlayStation Experience keynote was their entire VR portion. It was poorly thought out, and mostly showed us games that looked unappealing, but perhaps worst of all, and most unfortunately, the stage demo that Sony chose to lead their PSVR section of the keynote with malfunctioned- if someone was relying on this showing to make their first impression about VR, it can’t have been a good look.

However, former Epic Games developer, and Boss Key Productions founder Cliff Bleszinski defended the demo, encouraging people to cut Sony some slack and stating that he finds the PlayStation VR ‘solid.’

“Cut Sony some slack, stage demos are dumb and break all the time, Sony’s VR is solid, people,” he said. “If I had a nickel for every stage demo that fucked up for me I could retire. Again.”

Look, I get it- the stage demo malfunctioned, and I didn’t actually have any issue with that, especially since the entire thing was just done in two weeks. Having something like that happen before an audience as big as the PSX’s audience can be terrifying, and the presenters did the best they could. With that said, my issues with the VR segment were:

  • Why did Sony choose to showcase VR, an inherently unshowcasable technology, with a live stage demo?
  • Why did they choose to do it with a tech demo that had only been in development for two weeks?
  • Why not choose professional presenters to do it?
  • Plus, of course, the entire VR segment, even removing the live demo, was awful, with most of the games shown off very unappealing

I feel for the people who had to put up with the malfunctioning equipment on stage, and I feel bad for them. I do not, however, excuse Sony for a very poorly structured and paced conference.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Dragon’s Dogma 2, Devil May Cry 5 Director Joins Tencent’s LightSpeed Studios

Dragon’s Dogma 2, Devil May Cry 5 Director Joins Tencent’s LightSpeed Studios

Former Capcom veteran Hideaki Itsuno will lead LightSpeed Japan Studio, which will be focused on developing AA...

Steam Deck OLED: Limited Edition White Unveiled, Coming November 18

Steam Deck OLED: Limited Edition White Unveiled, Coming November 18

The limited edition model will have the same specs as the 1TB OLED version of the device, and will also come w...

S.T.A.L.K.E.R. 2: Heart of Chornobyl Pre-Loading Now Live on Xbox Series X/S, Requires Over 147 GB

S.T.A.L.K.E.R. 2: Heart of Chornobyl Pre-Loading Now Live on Xbox Series X/S, Requires Over 147 GB

GSC Game World's long-awaited open world first-person shooter is set to launch for Xbox Series X/S and PC on N...

Dragon Age: The Veilguard’s UK Sales Similar to Dragon’s Dogma 2, Final Fantasy 7 Rebirth

Dragon Age: The Veilguard’s UK Sales Similar to Dragon’s Dogma 2, Final Fantasy 7 Rebirth

GamesIndustry's Christopher Dring noted that they're "a little less", though not far off, from Massive's Star ...

Mario and Luigi: Brothership’s Physical UK Launch Sales Are Lower Than Super Mario RPG and Paper Mario: The Thousand-Year Door

Mario and Luigi: Brothership’s Physical UK Launch Sales Are Lower Than Super Mario RPG and Paper Mario: The Thousand-Year Door

The newly-released turn-based RPG debuted at No. 3 in the latest weekly physical UK charts, but failed to sell...

Overwatch: Classic Announced – Limited-Time Mode Coming to Overwatch 2 on November 12

Overwatch: Classic Announced – Limited-Time Mode Coming to Overwatch 2 on November 12

The hero shooter's original incarnation will be available in a separate mode, complete with the original 21 he...