PlayerUnknown’s Battlegrounds Ping Matchmaking Questions Answered

A better connection comes to the Battle Royale mega hit

Posted By | On 23rd, Feb. 2018

PlayerUnknowns Battlegrounds_02

Just earlier this week, Bluehole announced their intentions to change up how PlayerUnknown’s Battlegrounds handled matchmaking with a ping based priority, making sure players with a similar network latency would be matched together. It seems like that rollout happened quickly, with some live servers already running the new methods, and community manager FWG would answer some questions about it on their forums.

The brief Q&A can be found just below, which breaks down a few different situations and how the game now handles it. Players can still happily team up with players in other regions, and when matchmaking with a team with players in different regions, the matchmaking is based off of the player with the slowest connection.

PlayerUnknown’s Battlegrounds continues to grow, and we now know about a new map and content that’s set to be unveiled for the game next month. To the end of improving the game, the developers banned over 1 million cheaters in January.

Hello players,
 
As announced earlier, PUBG will be separating the matching queues based on ping to improve the user experience and increase server stability.
This has already been implemented on the live servers, and we would like to provide answers to some potential questions you might have.
 
What exactly is the separation of matching queues based on ping?
Players with lower pings will be prioritized during matchmaking. As a result, players with similar pings will be matched together. 
 
Can I form a party or play with players in different regions?
You can still form a party or play with players from other regions. Separating matching pool will not stop or cause an issue with starting a match.
 
What are the criteria for matchmaking when playing in a team with players from different regions?
The team will be matched based on the player with the highest ping in the party, ie, the player with the worst connection.
 
What about random matching for duos and squads?
When forming a team with random players, you will be matched with players with similar pings.

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