Unreal Engine 4.20 Update Now Out, Adds Major New Switch and Mobile Improvements

As well as a whole host of other new upgrades.

Posted By | On 18th, Jul. 2018

unreal engine 4

Epic Games’ Unreal Engine continues to be the standard for game development in most of the industry, helped, no doubt, by the extraordinarily developer friendly environment and policies the company fosters with it. Epic, on their part, have continued to improve the engine, to help ensure developers can get the most out of it that they may need to realize their vision for their games.

And so, we have update 4.20 for the Unreal Engine- this update adds, among other things, a new cinematic depth of field effect enabler, new character rendering, a new VFX editor, significant improvements for Unreal Engine on mobile (including improved Android debugging, mobile landscape improvements, and occlusion queries on mobile), and major Switch updates.

The Switch updates include support for dynamic resolution, temporal upsampling, low latency frame syncing for controller input, significant CPU rendering optimizations, improvements to threading, better texture compression, support for memory profiling, and backbuffer support for 1080p while in docked mode, among other things. Hopefully, this should make the performance of games on Switch developed with Unreal Engine even more impressive (and lead to more third party ports as well).

You can check out the full patch notes for the update for yourself on Epic’s site.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...