“We’re extremely limited” by the Xbox 360 and the PS3, says Ubisoft

Posted By | On 07th, Jul. 2011

The Xbox 360 and the PS3 have “very small memories and computation times”, according to Ubisoft, and so, it can be pretty hard to make games on those systems with proper AI and good sound.

“Our challenge with the PlayStation 3 and Xbox [360] is that we’re extremely limited in what we can do,” Yves Jacquier, Ubisoft’s executive director of production services at Ubisoft Montreal, told Gamesindustry.biz.

“It’s a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time. AI has always been the real battleground.” Ubi also said they want to see improvements in these areas when they build games for the next MS and Sony systems.

“The challenge is that, if you see an AI coming, you’ve failed. And that’s a problem we have to overcome as we create the impression of flawless, seamless worlds.

“In general the industry expects that graphics will not be a strong feature any more… Obviously, graphics are better for marketing purposes because you can show things. AI you can’t show.

“We think that the next generation of consoles won’t have these limits any more. Games might have more realistic graphics and more on-screen, but what’s the value of making something more realistic and better animated if you have poor AI?”

2K thinks the next Xbox and PlayStation are in development. See the article here.


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