“We Know We Have To Earn The Fans”, Says Xbox Executive

"We're taking a humble approach."

Posted By | On 24th, Aug. 2018

Xbox One X

Microsoft managed to alienate a lot of fans earlier this decade, following their emphasis on Kinect in the back half of the Xbox 360’s lifecycle, their used games policy on the Xbox One at launch, the Xbox One being an underpowered machine that was more expensive than its more capable competition, and them lacking much in the way of meaningful content.

However, since then, they have made strides in mending bridges with fans- whether it be introducing the most powerful console with the Xbox One X, or expanding the reach of their first party to address their content problem, or having multiple user friendly policies and services, such as Game Pass, the company has come a long way in appealing fans.

And these are not lessons that they are going to forget any time soon- at least, not if Xbox GM of Games Marketing Aaron Greenberg is to be believed. Speaking to GameReactor at Gamescom, Greenberg said that the company knows it has to earn its fans, and that it has to be humble, and keep its head down.

“Yeah, I think the biggest thing for us is just to listen and learn and in every market we do that,” he said. “I think the fact that we have to earn our fans we know, country by country, is really important, but for us I think that really started to shift last year when we launched the Xbox One X – here in Germany we’ve seen our market share grow, we had actually inventory shortages through holiday of X throughout Europe.”

“So that’s the start, but we’re taking a humble approach,” he continued. “We know we have to earn those fans. We have to earn them with games, we have to earn them with hardware, we have to earn them with services. At E3 we announced basically the doubling of our creator studios, adding five new first-party teams, and it’s great to be able to add a whole new group of great creators.”

It’s good to hear that Microsoft has learned these lessons, and that they don’t intend to forget them- especially with a lot of what Sony is doing these days increasingly coming off as abrasive towards fans, it is good to have a company that can be meaningful competition to them and keep them in check.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...