Cyberpunk 2077 – The Amount of Customization for Augmentations Is “Quite Vast”

From your legs and your arms to your chest to even your nervous system, you can customize whatever you want.

Posted By | On 28th, Jul. 2019

cyberpunk 2077

CD Projekt RED are clearly putting in a great deal of effort to allow players to personalize the gameplay aspects of their upcoming Cyberpunk 2077 as much as they will be able to determine the course of the narrative. We’ve already heard about the customization aspects that will go along with the game’s weapons, but that’s not all you’ll be equipped with as V- true to the game’s cyberpunk setting and tone, you’ll also be able to augment your own body, and augment it with cyberware enhancements of all sorts.

Speaking in an interview with GamingBolt, Cyberpunk 2077’s quest director Mateusz Tomaszkiewicz spoke about these augmentations. Everything from your limbs to your chest to even your nervous system will be fair game, and as per Tomaskiewicz, the amount of customization options available as far as these augmentations are concerned is “quite vast.”

“The augmentation system works in a way that you can replace different body parts,” said Tomaszkiewicz. “So you can replace your legs, arms, chest, nervous system, and so on. The amount of customization is quite vast. Once you, for example, replace your legs with cyberware legs you can double jump. Which gives you access to specific new places you wouldn’t have otherwise.”

“On top of that you can also upgrade what you’ve already installed,” he continued. “For example, the double jump legs. You can upgrade them with silence for running to help with stealth. We were working on the designs for cyberware for quite a while. Thinking of different things we could do with it. I think the designers by now have a pretty cool design of what they want to have in the game. It is in development.”

Cyberpunk 2077 is out on April 16, 2020 for the PS4, Xbox One, and PC. We recently received a lot of new details about the game’s progression mechanics, dialogue choices, narrative themes, and more. Read all about it through here. Not long from now, at Gamescom, we’ll also be seeing live gameplay demos.


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