The Last of Us Part 2 Is Reportedly 25-30 Hours Long

That would make it nearly twice as long as the first game.

Posted By | On 10th, Jun. 2020

the last of us part 2

Naughty Dog have made a lot of bold statements about the size and scope of The Last of Us Part 2 in the lead-up to the game’s launch. The upcoming action-adventure title is supposed to be the biggest and most ambitious game they’ve ever made (so much so that they had to cut out the multiplayer mode to properly focus on the campaign), while the developers have also said that it’s about 50 per cent longer than the first game. While that gives us a pretty good idea of the rough length of the upcoming sequel, we might now have a much more concrete figure.

GQ recently published a lengthy interview with The Last of Us Part 2 creative director Neil Druckmann, in which they talked about the game’s development over the last two years. In that interview, the site states that the game is about 25-30 hours long. That would make it nearly twice as long as the first game, and would definitely qualify The Last of Us Part 2 as the longest game Naughty Dog have ever made.

In the same interview, Neil Druckmann also talked about what project Naughty Dog could work on next, saying that it could be another The Last of Us game, or maybe even a completely new IP. Read more on that through here.

The Last of Us Part 2 launches exclusively for the PS4 on June 19.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...