Returnal Developer Talks About the Role of Skill and Luck in Progression

Game director Harry Krueger talks about Returnal's nature as a roguelike title.

Posted By | On 15th, Jan. 2021

returnal

Returnal’s central premise of being stranded on a mysterious and horrifying alien planet and stuck in a time loop sounds like the perfect framework for a compelling roguelike title, but like all games in the genre, the upcoming PS5 exclusive will have some challenges ahead of it. One of those, of course, will be progression, and the balance the game will strike between actual skill-based progress and things that will depend on chance, owing to the game’s randomized nature.

Game director Harry Krueger recently spoke about this with GamesRadar, and it’s clear that this is something developer Housemarque has given plenty of thought to. According to Krueger, from unlocking new areas to discovering new items to uncovering new bits and pieces of the narrative, Returnal will put a consistent emphasis on progression. He says that though some things will, of course, be left up to chance, the thing that will affect more than anything else is skill and mastery of the game’s systems.

“You’ll gain access to previously inaccessible areas, discover new items and secrets, piece together new parts for our story, and gain new advantages in combat,” Kreuger said. “Multiple weapons and items will also become unlocked as you discover them in the world. Ultimately, though, the biggest resource that will carry over between sessions is the player’s skill. Mastering our systems and techniques and learning the secrets of Atropos will give you an advantage in subsequent runs. The random nature of the game means that some things will always be dictated by luck, but there will always be room to improve and overcome the challenges of Returnal through player skill alone.”

Returnal releases exclusively for the PS5 on March 19.


Tagged With: , , ,

Keep On Reading!

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

The update also brought in a host of other bug fixes across visuals, gameplay, and cutscenes, further refining...

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Kojima Productions' critically acclaimed sequel joins this month's offerings alongside Trepang2 and Dragon Que...

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Publisher Secret Mode noted that the amount of feedback has been massive, and that Fuse Games didn't want to "...

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

With nine days left before its worldwide launch, Sony and Xbox have confirmed that Rockstar Games' latest has ...

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

He said that the "creative genius" of these auteurs tends to result in some of the most memorable experiences ...

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

He didn't seem too worried though, noting that he's glad one of Take-Two's other outings is cannibalizing sale...