Blizzard Has Lost 29% of Its Playerbase in the Last 3 Years

Revenue is up 7%, though.

Posted By | On 05th, May. 2021

Blizzard

Blizzard has lost about 29% of its playerbase in the last three years, according to Activision Blizzard’s latest fiscal results. The drop was pointed out by MassivelyOP, who noted that Blizzard started 2018 with an active playerbase of 38 million players. That number has fallen to 27 million as of the first quarter of 2021.

Activision Blizzard released its financial statement for 2021 recently, which covers every part of the company. While the numbers all good across the board, Blizzard’s numbers are the least impressive. The studio reported a 7% increase in revenue compared to the same time last year, with the increase attributed to Hearthstone, WoW Classic, and Shadowlands. If you’re wondering how Blizzard can be making more money off of fewer players, that’s probably due to COVID-19, which has a lot of people spending more time and money on video games.

It’s worth noting that Blizzard’s decline in playerbase isn’t entirely unexpected. World of Warcraft is still quite good, but the game is 17 years old, as are most of Blizzard’s other titles. The studio hasn’t released a truly new game since Overwatch in 2016, and regular updates for that title have stopped so Blizzard can focus on Overwatch 2.

The statement has some good news for Blizzard, though. Players offered “very positive feedback” during recent tests of Diablo 2: Resurrected and Diablo Immortal is still scheduled to release later this year. There’s still no word on release dates for Overwatch 2 or Diablo 4, however.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...