Rainbow Six Extraction Video Details Dynamic Maps, Random Objectives, and the Sprawl

The co-op shooter is out on January 20th, 2022, and offers 12 dynamic maps, 13 random objectives and modifiers for more challenge.

Posted By | On 02nd, Dec. 2021

rainbow six extraction

Ubisoft has a new deep dive video for Rainbow Six Extraction, detailing the different levels and maps in each, randomized objectives that players must complete and must more. It also explains exactly how missions play out and the kinds of difficulty settings that can be expected. Check it out below.

There are several key locations – New York City, San Francisco, New Mexico, Alaska and some weird place. Each is divided into three sub-zones with 12 dynamic maps in total. You’ll receive three objectives per sub-zone (out of a randomized pool of 13) and can extract once they’re all completed. Alternatively, you can venture to the next sub-zone for greater rewards though the difficulty will increase accordingly.

Along with Archaeans being randomly placed in missions, there’s also the Sprawl, the black gunk which can spread and alter the map mid-mission. Clear out nests to prevent it from spreading, lest it make your alien foes stronger. Difficulty-wise, you can expect modifiers like increased Sprawl, more aggressive enemies and so on.

Rainbow Six Extraction is out on January 20th 2022 for Xbox Series X/S, Xbox One, PS4, PS5, PC, Google Stadia and Amazon Luna. It recently went gold.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...