Horizon Forbidden West – Patch 1.23 is Live; Fixes Main Quest and Aerial Capture Bugs

The patch improves performance and stability while implementing fixes for multiple loading screens and optimizing art and game assets.

Posted By | On 03rd, May. 2023

horizon forbidden west burning shores

Guerrilla Games has released a new patch for Horizon Forbidden West: Burning Shores, addressing numerous bugs and issues. It includes the Aerial Capture: North bug preventing players from starting the flight path.

Other fixes pertain to the Main Quests, including “His Final Act” and “To the Burning Shores,” which prevented players from progressing. Bugs like the Fireclaw not getting up if it was knocked down, Sunwings stuck flying in the sky, and Stingspawn not engaging with players have also been fixed.

Those facing the Bilegut can also be assured that the VFX from its acid attack will no longer persist forever. Also, if you noted that Weapon Coils, which increase draw speed, was reducing it with Hunter Bows, it should be fixed. Grapple Strikes on Corruptors should also lead to less clipping and camera issues.

Check out the full patch notes and known issues below. Horizon Forbidden West: Burning Shores is available for PS5. Read our official review here and stay tuned for details on further updates.

Horizon Forbidden West: Burning Shores – Patch 1.23

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue for Main Quest “To the Burning Shores” where restarting from save after the opening cinematic would despawn the machines players need to kill during the “Kill the Machines” objective, blocking progression.
  • Fixed an issue for Main Quest “To the Burning Shores” where the Bilegut could fall through geometry after a jumping attack, blocking progression during “Kill the Bilegut” objective.
  • Fixed an issue for Main Quest “To the Burning Shores” where under certain conditions the Bilegut corpse would not spawn, possibly causing players to miss out on a special outfit mod.
  • Fixed an issue for Main Quest “To the Burning Shores” where fast traveling during “Follow Seyka into the Tower” objective could lead to Seyka no longer leading the player upon returning to the quest area, blocking progression.
  • Fixed an issue for Main Quest “To the Burning Shores” regarding Aloy’s outfit and headdress during the opening cinematic.
  • Fixed an issue for Main Quest “Heaven and Earth” where fast traveling during “Create a Path to the Facility Entrance” objective could lead to a progression blocker.
  • Fixed an issue for Main Quest “Heaven and Earth” where Seyka could become idle during the crane and ballista puzzle.
  • Fixed an issue for Main Quest “The Stars in Their Eyes” where a Bilegut could be killed in a spot that would block a generator, making it impossible to override the control node, blocking progression.
  • Fixed an issue for Main Quest “For His Amusement” where restarting from save after pulling the lever during “Reset the Power” objective would lead to a progression blocker.
  • Fixed an issue for Main Quest “His Final Act” where backtracking after destroying the heat sink could block progression.
  • Fixed an issue for Main Quest “His Final Act” where progressing through the quest too quickly could cause an error in Seyka’s buddy behavior, blocking progression.
  • Fixed an issue for Main Quest “His Final Act” where players might get stuck when getting close to the Horus tentacles.
  • Fixed an issue for Main Quest “His Final Act” where players would fall out of the Horus interior.

Side Quests

  • Fixed an issue for Side Quest “In His Wake” where fast traveling during objective “Investigate the Skirmish Site” could lead to a progression blocker.
  • Fixed an issue for Side Quest “A Friend in the Dark” where players could reach the valve wheel by jumping onto rocks and walls, skipping part of the puzzle.

World Activities

  • Fixed an issue for “Aerial Capture: North” where players would not be able to go to the start of the flight path after examining the improvised transmitter, making the activity incompletable.
  • Fixed an issue for Cauldron “THETA” where players were able to skip a room by sliding through the door to the next room before it closes.
  • Fixed an issue for Cauldron “THETA” where players could skip interacting with the controllable drone by jumping on walls and other geometry to progress through the room.
  • Fixed an issue where the Stormbird would not show up in the storm cloud until players restarted from save or died. This left players unable to start “Aerial Capture: West” and unable to collect Delver’s Trinket collectable “Mighty Pint”, thereby blocking the Errand Quest “The Delver’s Trove”.
  • Fixed an issue for the Stormbird in the storm cloud where if players were killed and then left the area, upon returning and killing the Stormbird the electric discharge would not open the locked doors on the island. This left players unable to start “Aerial Capture: West” and unable to collect Delver’s Trinket collectable “Mighty Pint”, thereby blocking the Errand Quest “The Delver’s Trove”.
  • Fixed an issue for the Stormbird in the storm cloud where callouts and tracks were present during Main Quest “To the Burning Shores” although the Stormbird encounter is not active during this quest.
  • Fixed an issue for Delver’s Trinket collectable “Music Box” where the item’s description would not show up in the notebook. This issue blocked the Errand Quest “The Delver’s Trove”.
  • Fixed an issue for “Pangea Figurines” where players were able to enter the answers to the Dino Digits Quiz before collecting the figurines, making it incompletable later.

Datapoints

  • Fixed a translation issue for datapoint “IN FOR IT” guiding players “northwest” when it should be “northeast”, possibly causing issues finding “Pangea Figurines” collectable the “Green Raptor”. Without this collectable, players would not be able to complete the Dino Digits Quiz.

Machines

  • Fixed an issue where the Fireclaw would stay down indefinitely if knocked down.
  • Fixed an issue where the acid VFX of an acid attack of the Bilegut would persist indefinitely.
  • Fixed an issue where flying Sunwings were stuck in place.
  • Fixed an issue where the Horus AA Cannon would not deal damage to players.
  • Fixed an issue where Stingspawn would not engage with players.

Weapons

  • Fixed an issue where the focus scan could not be canceled by aiming a weapon.
  • Fixed an issue where applying “Draw Speed” Weapon Coils to Hunter Bows would slow down draw speed.

Skills

  • Fixed an issue where performing Grapple Strike on a Corruptor could lead to clipping and camera problems.
  • Fixed an issue where the Minefield Valor Sure would cause problems when activated on uneven terrain.

UI/UX

  • Fixed issues for roads on the in-game map.
  • Fixed an issue where the buddy icon and the quest marker would show up above Seyka at the same time.
  • Performance and Stability
  • Multiple crash/hang fixes.
  • Multiple loading screen fixes.
  • Optimization of art and game assets.

Other

  • Fixed an issue where players were not able to travel with flying mount between The Burning Shores and The Forbidden West at specific sections of the border.
  • Fixed multiple issues with fast traveling and the skiff.
  • Fixed multiple issues with on screen text and mistranslations.
  • Fixes and improvements to audio.
  • Fixes and improvements to visuals.

KNOWN ISSUES

Our team is investigating the following issues:

  • Players reported that during Main Quest “For His Amusement” the objective “Investigate the Armory” cannot be advanced if they restart from save during the objective.
  • Players reported that during Main Quest “For His Amusement” Seyka may not open the door when scanning the datapoint “Access Control” after examining the three clues during “Investigate the Armory” objective.
  • Players have reported that during Side Quest “In His Wake” during objective “Kill the Guards”, enemies were stuck in the walls, making it impossible to progress through the objective.
  • For “Pangea Figurines” collectables, players reported they were not able to collect the “Green Raptor” if they left the parking garage after opening the trunk in which the collectable is located.

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Days Gone Remaster is in Development – Rumour

Days Gone Remaster is in Development – Rumour

SIE Bend Studio's 2019 post-apocalyptic open world action-adventure title is seemingly being remastered, it's...

Dead Rising Deluxe Remaster is Out Now

Dead Rising Deluxe Remaster is Out Now

Capcom's pseudo-remake/remaster of the 2006 action-adventure is available now for Xbox Series X/S, PlayStation...

Pocketpair on Nintendo Lawsuit – “We’ll Do Our Best to Ensure Indie Devs Aren’t Hindered from Pursuing Creative Ideas”

Pocketpair on Nintendo Lawsuit – “We’ll Do Our Best to Ensure Indie Devs Aren’t Hindered from Pursuing Creative Ideas”

"At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not bee...

Two Point Museum Launches March 4th, 2025, Sonic the Hedgehog Pre-Order Bonus Revealed

Two Point Museum Launches March 4th, 2025, Sonic the Hedgehog Pre-Order Bonus Revealed

The museum management title retails for $29.99, with the Explorer Edition costing $39.99 and including 5 days ...

Silent Hill 2 Remake Trailer Highlights DualSense Features, 4K, and More on PS5

Silent Hill 2 Remake Trailer Highlights DualSense Features, 4K, and More on PS5

The trailer also reaffirms that Bloober Team's remake is a console exclusive for PlayStation 5 until October 8...

PlayStation 30th Anniversary Collection Launches November 21st, Includes PS One-Style PS5 Pro

PlayStation 30th Anniversary Collection Launches November 21st, Includes PS One-Style PS5 Pro

The line-up also features a PlayStation One-stylized DualSense, DualSense Edge, PlayStation Portal, and PS5 Di...