Baldur’s Gate 3’s Development Involved “a Bit of Crunch,” Director Says

Larian Studios boss Swen Vincke has spoken about how development on Baldur's Gate 3 needed a little bit of crunch.

Posted By | On 28th, May. 2024

Baldur's Gate 3_02

Larian Studios boss and Baldur’s Gate 3 director Swen Vincke has spoken about the challenges of game development, and especially the difficulties the studio faced in working on Baldur’s Gate 3 in terms of overtime and crunch. Speaking at the Poland-based Digital Dragons conference (via GamesRadar), Vincke also spoke about the crunch that developers working on Baldur’s Gate 3 had to go through.

“Certainly less on BG3 than we did in the past,” said Vincke when asked about development crunch on the title. “It would be a lie to say that we didn’t. We had things happen that we didn’t foresee.”

Vincke went on to talk about how, despite best efforts, crunch can often be unavoidable in game development. He attributed this to the complexity of game development in general. Vincke also stated that developers were offered paid overtime, and most of the time, the studio’s offices would be empty by around 8pm.

“We didn’t overly crunch, but we did have to do a bit of crunch,” said Vincke. “And I think, to be honest, you will always have a little bit when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together.”

While Baldur’s Gate 3 has certainly been successful for Larian, the studio has already begun looking to its next projects. After confirming in March that its next game wouldn’t be related to Dungeons and Dragonsthe studio revealed not long afterward that it had two new games in development, both based on its own IP. Recently, Larian also opened a new studio in Warsaw, Poland.

When it comes to Baldur’s Gate 3 itself, the game is on track to getting official modding tools on PC, with a closed beta in the works.

For more details, check out our review of Baldur’s Gate 3.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...