Ray tracing has been around for a few years now, it’s promised shift in the direction of realism tempered by subpar performance, demands for expensive hardware and an ever-present perception that all ray tracing does it make surfaces shinier. However, its inarguable ray tracing improves visuals, more than in how we perceive light rays on-screen but in shadow and reflections too, and how all this lighting interacts with environments.
The technology is steadily improving; performance is still hampered mind, but developers can utilise the tech more efficiently than other techniques like rasterization during the game creation process, with spectacular results now more commonplace than they were a few years ago. This is the fourth feature we’ve published centring on ray tracing, so if your chosen pinnacle of real-time lighting isn’t featured here it’s likely on another (like arguably the most impressive ray traced game around, Metro Exodus).
Alan Wake 2
Alan Wake 2’s evocative atmosphere and surreal art design is made altogether more unsettling by ray tracing. Of course, enjoying all of ray tracing’s benefits plus DLSS 3.5 is computationally taxing even on PCs with high end GPUs. That said, Remedy Entertainment have done a decent job implementing ray tracing on PlayStation 5 and Xbox Series X that the step towards ultra-realism looks good on console. PC is where it’s at though; tweaking your GPU settings to the same as PS5 yields almost double the gameplay performance. Surfaces are glossier, of course, but it’s those additional reflections – an outside window reflecting in an internal picture frame, for example – that demonstrate Alan Wake 2’s exceptional graphics.
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