Building a game can be an extremely tough job. There are a lot of moving parts involved in crafting a game, and for many reasons, developers sometimes make decisions that leave the final product feeling worse than its predecessor. It could be design decisions that don’t align with other aspects of a game, artistic directions that don’t gel with the fanbase, or maybe even development issues or mandates that make it seem like the pitch was, ‘Hey, let’s make it worse!’. With this feature, we will be taking a look at 15 such examples of games gone wrong.
Overwatch 2

The original Overwatch was a runaway success that garnered a sizeable player base and many awards, and many fans were understandably excited about the sequel. Overwatch 2’s announcement sparked excitement with promises of expanded PvE and a broader scope, but what we got in reality was a shooter that lost focus of what made it so special in the first place. The magic of Overwatch’s PvE was gone, and the expanded PvP options felt shallow and generic.













