Dying Light: The Beast Has Reportedly Sold More Than 1.5 Million Copies

More than half of the sales are attributed to the PC version, where most of the buyers have previously played Dying Light games.

Posted By | On 24th, Sep. 2025

Dying Light: The Beast

With the recent release of Dying Light: The Beast, it looks like developer Techland might have another hit on their hands. According to a new report by analysis firm Alinea Analytics, the title has managed to sell more than a million copies on Steam alone. Other platforms, according to the report, seemingly contribute around 500,000 copies to the sales figures, bringing overall sales up to over 1.5 million.

Some interesting notes from the report by Alinea Analytics indicate that around 82 percent of the players that bought Dying Light: The Beast have played the original Dying Light, while around 77 percent have played Dying Light 2 Stay Human. This indicates that there is a strong audience that has already been a fan of the Dying Light franchise.

When it comes to sales data for other titles, Borderlands 4 – which also came out earlier this month – managed to sell more around 337,000 copies. Hollow Knight: Silksong came in third, with 255,000 copies sold. The rest of the sales data features quite a few indie games, including Peak at 250,000 copies, No, I’m Not a Human at 205,000 copies, and Shape of Dreams at 167,000 copies. The only other AAA game in the sales chart is EA Sports FC 26, which managed to sell approximately 132,000 copies.

Dying Light: The Beast was released just last week on PC, PS5 and Xbox Series X/S. Leading up to its release, Techland had confirmed that the game had already been quite successful, getting more than a million pre-orders. In the announcement, franchise director Tymon Smektala thanked the franchise’s fan base for their excitement over the game.

“Seeing the excitement from our community for the return of Kyle Crane in Dying Light: The Beast, and knowing the game is ready, we wanted to do something special for our players,” said Smektala in a press release. “We pushed ourselves to make the impossible possible, and that’s why we’re releasing the game a little earlier. I can’t wait to see players’ reactions when they finally step into the world of The Beast.”

Quite a few details about Dying Light: The Beast had been revealed over the course of its marketing cycle leading up to its release. Back in August, director Nathan Lemaire had spoken about the open world that players will get to explore in the title, and how it is “the most diverse world” that Techland might have ever made.

“We wanted to come back to something that is more grounded, but we also wanted to explore some new settings,” said Lemaire. “With Castor Woods, we have created probably the most diverse world we have ever created for this franchise, mostly because you’ve got the Old Town, then an industrial biome, some farmland, or swampy areas, a village… What’s cool is that it creates a renewed experience across each biome.”

Dying Light: The Beast is also slated for release on PS4 and Xbox One. However, these versions don’t yet have a release date. For more details about the game, check out our review, where we gave it a score of 9 out of 10. We praised its traversal mechanics, character performances and interesting story, while criticising protagonist Kyle Crane’s lack of depth in some cases.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...